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How Do I Obtain Scrap for HQ?

RamblinRick

Member
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123
I cannot build Living Quarters because I don't have Scrap. I have Logistical Scrap. I have a Caravan setup in Sanctuary. I have a Supply Agreement setup with Sanctuary. At HQ, when I click the V-key, the upper-right resource icon shows nothing...NOTHING. Everything is 0. Neither the Tutorials nor wiki web-pages indicate that I'm doing something wrong. I've posted the heck out of this. I posted in the Nexus forums. No help there.
How do I obtain scrap for HQ so I can build?
 
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Your caravans can only provide resources when your settlements have surplus to send.
If you have M.A.L.A. and Mansfield assigned to Facilities, you should be able to build 2 person, or department head rooms (1 bed).
I guess by web-pages, you mean the wiki?
Headquarters - The Floor plan page has the rooms that can be build as Living Quarters identified.

You can have one more Supply Agreement with just Lupe assigned to Logistics - make a Supply Agreement with a Settlement that has plenty of surplus resources.
 
The "Scrap" that HQ uses to build, is the same Scrap that your Industrial Plots back in your settlements are producing. Check on the HUD in the top right when you are in a settlement.
 
So the Sanctuary Resouces at upper-right shows:
Caps 32317
Hammer/Wrench: 10200/10200
Wheelbarrow: 10155
Organic: 45
Gears: 0
Nuclear: 0
So, does this show excess?
 
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My method, assuming I am not planning to travel to the settlements for other reasons, is:
  1. save the game at the HQ exit door,
  2. fast travel to each settlements which is a candidate,
  3. use the City Planners Desk/Reports/Needs to review which settlement provides the best or need set of surplus resources for water and food (Note: frequently, you may need to wait while the scripts do their thing)
  4. in each settlement, the Resources Panel will provide the surplus of the Category and Components resources (as stated by yaugie)
  5. reload the save at the door and use the HQ Command mode to access Logistics/Coordinate/Establish Supply Agreement (Note: I do not use City Plans, so in MCM/Gameplay/HQ/Supply Agreements Require Leaders is OFF.)
Hopefully of some assistance.

PS: I set my Resources to Categories. Those that use components have more stamina than me.
PPS: I prefer visuals, see image for Egret
 

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I use Categories as well. When I click my V-key, I don't see all the panels you are showing. How did you get those?

In the MCM/Sim Settlements 2/Hotkeys/Resource Panel Hot Keys, you can set the keys to display this information in several different formats. Also, I use an Xbox controller and not mouse and keyboard. However, whenever my game freezes or a CTD occurs, these settings are lost, but resetting fortunately is easy.

A couple more thoughts to add more context to my earlier comment:
  1. Each player has a different style/headcanon (thx @yaugie ) for FO4/SS2. Some have settlements dedicated to a particular function, e.g. an industrial settlement. All my settlements generally look and function the same. For my current game, all my settlements were built as independent BoS forts, see image of Egret. Because I play on survival/lite and SS2 hard/lite, I wanted to ensure amongst other reasons, that my settlement happiness would not tank, if my caravan got disrupted due a disease.
  2. Before I started the HQ's related quest, War is Good for Business, I had about 14 fully functioning settlements to draw HQ's resources from.
  3. Regarding "candidate" settlements, I keep track of settlement size on a very hitech 3x5 card. :grin
 

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I have about 30 Workshops/Settlements (including Mechanist Lair,Far Harbour locations, Vault 88/110, etc)
Logistics says it can have only one assigned to it. I can assign no more
 
Is there a console "cheat" command to add Scrap to HQ? I'm frustrated and angry at this point. I just want to advance the quest. Yeah, I could use SQT/SQO/SQS/SetStage, but that doesn't resolve the basic issue.
 
Every 5 END in your logistics department you can assign one more supply agreement afaik.
Can you pls just post a screenshot of a living quarter you cannot build?
 
No scrap at all with at least one supply agreement would indicate that you have an active project that is using up your scrap.
 
Is there a console "cheat" command to add Scrap to HQ? I'm frustrated and angry at this point. I just want to advance the quest.
I can appreciate "frustrated". I had a similar situation with the How to HQ quest. My situation was: the first agreement is with Stodge et al and I had sent Stodge to Hangman to build NDCowdy's city plan which is heavily weighted to commercial plots. Therefore, little to no scrap. Two suggestions to try:
  1. save the game,
  2. fast travel to the one settlement you have the agreement with,
  3. use console command player.additem 0006907a 500 (Note: this will add 500 aluminum to your inventory
  4. donate this to the City Planners Desk at this settlement
  5. fast travel back to HQ and try again.
  6. Note: I understand but have not fully verified the following - at midnight, SS2 performs its virtual resource calculations and uses the virtual Category resources to pay for operations and maintenance. So you should probably perform this approach at a time when the clock is not important.
Next method which did work for me, but I do not use City Plans/mayors except for Stodge
  1. save the game in HQ
  2. fast travel to your settlements to find the settlement with the largest scrap surplus
  3. reload the save
  4. access Logistics and cancel your one agreement, wait a'bit for the scripts to work and then make an agreement with the settlement with the most surplus scrap (Note: I do not use City Plans, so my MCM setting reflect this)
Hopefully one of these will work, but it is dependent on your gameplay style and associated settings.

PS: as a passing, somewhat irrelevant note - even though I play on survival, the occasional CTD or freeze seems to always occur shortly after completing some activity that I prefer to not repeat, e.g, preparing upgraded armor and weapons for all my settlers. So I save frequently.
 
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Oops! Forgot that the 500 aluminum may not be sufficient. So add enough to satisfy the Scrap Logistics requirement. Also I assume, but have not verified that the Scrap Logistics is also based on the midnight clock.
 
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