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How do i create more living space in HQ?

rhah

New Member
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2
How to HQ:
23. Use Command Mode to set up additional Living Quarters

Currently stuck on this step. I turned one room into living quarters early on in that quest, but can't figure out what other room i can turn into more living space.
 
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normaly u need to clean up the rest of the top side wich gives u the 3 extra rooms on the rotonda for senior management and 2 rooms on the bottom near the radio room also for senior management then there are 2 rooms on the bottom ( bathrooms ) that i turn 1 into bedrooms and 1 into sec chief office on top floor trhere are 2 rooms for sleeping but i use one for laundry as the baracks keeps glitching for me.
But first u need to clean them up before u can build them into a sleeping room!
 
Change jack,Lupe's and Aidan's rooms to living quarters ,that will allow you to get more staff ,they whinge a bit but once you open office floor you can redo their rooms
 
Change jack,Lupe's and Aidan's rooms to living quarters ,that will allow you to get more staff ,they whinge a bit but once you open office floor you can redo their rooms
with the 2 offices and 1 bathroom on the 1st floor turned into 4 man rooms u should have enough room to go for the recruit 15 folks to hq that trigers the we have sick people and need to get a docotor thus unlucking the extra floor!
but u are right u could turn all the exec suits into rooms for the plebs!
 
I'm stuck on this one. I assume that the reason I can't recruit more people is that I don't have more living quarters, but I don't have enough energy or resources to build any. I've set people to work on cleaning, but nothing seems to happen and there's nowhere to build more quarters, as far as I can see. Any suggestions?
 
I'm another one stuck on "Use Command Mode to set up additional Living Quarters"

I have assigned rooms for living quarters. Nothing happening.

Although I noticed another thing. I ask Ron to find me people who have high strength. I send them to HQ - and in the management menu their strength has fallen. And I can't just recruit more people as there's no living space.

I spend several playing hours waiting. So I am very reluctant to go back to a save before I ran into this.

Tried the command line to add facility energy. No dice there either. (PC)
 
I really wish there were specifics as to where the heck everything is. I am freaking tired of running around a multileveled maze trying to find rooms and crap.

1.) Is there a way to clean the entire HQ in one fell swoop?
2.) How do I assign Mansfield, Jake, and Aiden to their respective positions... in one fell swoop?
3.) Where are the living quarters? (How can I set them up if I don't know where they are?)
4.) I have a bat file installed that gives me 1,000 of each junk item. I don't see them in HQ mode. Yet, I am always missing something.

None of this is easy... simple... which is what I prefer.
 
i'm going to again recommend you read through This post where i go over in detail how to build living quarters. in response to your specific questions:
  1. not really. each room is a separate space requiring a project to clean. projects can be started from the settlement build menu while in the HQ. read the post i link above.
  2. Assignment to departments can be controller using the "Manage" project which is first in each department. this will open a psudovendor allowing you to "sell" people to departments they should be assigned to. once they are assigned to a department, you can use the department head desk to assign a department leader.
  3. Living quarters are built in cleaned rooms. please read the post i linked above.
  4. Junk is not really useful for the HQ. it depends upon settlements providing resources.
One more note here:
it breaks most of the challenge of the game completely, but you might consider Free Build Mode in the Options of Workshop Plus. this will permit you to build anything for zero costs, and i believe (but have not tested to confirm) this includes the HQ construction project markers.
edit: one more note
 
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After some consideration, I am going back to playing Fallout 4 without SS2.
sorry to see u go personaly i found the way u clean and assign room space and use good just 1 type of room layout seem to bug for me think was the 4 person room on the 1st floor that kept not building up right!
 
I'm stuck in a vicious cycle, I need more living space so I clean out rooms and assign them to be living quarters... great.
Then I can't build those living quarters because I lack "facilities energy" so I need more people with the correct stat (annoying to track down in the first place) to boost that energy level but I can't send them to HQ because I need more living space... So I really don't know what to do.
I'm starting to feel like the HQ is not for me, but I really wanted to get the upgrade to double the distance caravan plots will connect because I'm otherwise unable to link The Castle into my network.
 
I'm stuck in a vicious cycle, I need more living space so I clean out rooms and assign them to be living quarters... great.
Then I can't build those living quarters because I lack "facilities energy" so I need more people with the correct stat (annoying to track down in the first place) to boost that energy level but I can't send them to HQ because I need more living space... So I really don't know what to do.
I'm starting to feel like the HQ is not for me, but I really wanted to get the upgrade to double the distance caravan plots will connect because I'm otherwise unable to link The Castle into my network.
So two possible solutions here:
  1. energy at HQ depends not only on staff count, but how qualified those staff are for those jobs. if you bring in high special people, they can do more work for a department alone then 4 low special people. you should scan your staff with the Vit-o-matic and see if there are folk who's high special scores are low, and just send them back to a settlement using the regular move settler command, and then go out to the settlements and find folk who's special scores are high in the departments you need (facilities = strength, engineering = perception, logistics = endurance, administration = charisma, science = intelligence, security = agility) and recruit them to fill your existing living quarters.
  2. if all you want is longer caravans, consider IDEK Logistics 2. it's a bit old now, but it was designed to work with SS2 and doesn't respect the limitations on distance that the caravan plots do.
 
So two possible solutions here:
  1. energy at HQ depends not only on staff count, but how qualified those staff are for those jobs. if you bring in high special people, they can do more work for a department alone then 4 low special people. you should scan your staff with the Vit-o-matic and see if there are folk who's high special scores are low, and just send them back to a settlement using the regular move settler command, and then go out to the settlements and find folk who's special scores are high in the departments you need (facilities = strength, engineering = perception, logistics = endurance, administration = charisma, science = intelligence, security = agility) and recruit them to fill your existing living quarters.
  2. if all you want is longer caravans, consider IDEK Logistics 2. it's a bit old now, but it was designed to work with SS2 and doesn't respect the limitations on distance that the caravan plots do.
Thank you for this reply, it's very much appreciated, I actually didn't even know how to get people to leave the HQ after sending them there. For some reason it didn't occur to me I could reassign them the normal way.

When I first got the mission to recruit 15 people I just started sending people who had a high Special stat in anything without realising I'd quickly hit this wall of being stuck with 6 people who have high Agility or Perception etc and be useless for what I needed to actually get things started. Other than MALA the best score I had for the four people it'd assigned to Facility was 2 so yeah that's an issue. I'll try to get rid of some of those people and see if I can make some sort of progress.

BTW, is there a way to track everyone in HQ? Running around the huge building trying to find people to scan them with the Vit-o-matic is pretty irritating.

Oh that's interesting about the IDEK Logistics, thanks for that. I might check that out as it does bug me not being able to get that one settlement to connect to any of my other settlements with the standard SS2 plot.
 
BTW, is there a way to track everyone in HQ?
the first answer would be to use the assignment menus. they should show you everyone in one list or the other. i.e. if i am assigning facilities. i should see entries like this:
Facilities-Reassign.jpg
in this example, you can see the highlighted settler Christine has 1 Strength, the stat relevant to facilities, is currently assigned to Engineering, and her special for engineering is perception at 14. so she's probably not a good candidate to transfer to facilities.

i personally use the town meeting gavel a lot; it lets you get everyone in a settlement together, and works on GNN just as well. on top of that, the mod Sim Settlements 2 Settlement Management Terminal includes an extended town meeting gavel that will permit you to call settlers one at a time by name or by the closest plot. at GNN, this means you can use the assignment menu to identify people with low specials to send home, use the extended gavel to call them to you by name, and then send them home with the normal build menu move command.
 
in this example, you can see the highlighted settler Christine has 1 Strength, the stat relevant to facilities, is currently assigned to Engineering, and her special for engineering is perception at 14. so she's probably not a good candidate to transfer to facilities.

i personally use the town meeting gavel a lot; it lets you get everyone in a settlement together, and works on GNN just as well. on top of that, the mod Sim Settlements 2 Settlement Management Terminal includes an extended town meeting gavel that will permit you to call settlers one at a time by name or by the closest plot. at GNN, this means you can use the assignment menu to identify people with low specials to send home, use the extended gavel to call them to you by name, and then send them home with the normal build menu move command.
Oh thank you, that makes sense. I'll admit when I was originally looking at the assignment menus I didn't really grasp all of what it was showing me.
Thanks for the tip of the improved gavel mod, that could certainly come in handy. I'm about to go back into the game so I'll see if I can put some of this new understanding to use.
 
After some consideration, I am going back to playing Fallout 4 without SS2.

I did the same when the HQ bogged down into an unplayable mess, essentially killing SS2 enjoyment for me. What started out as a mod to automate features/settlements has bloated into the opposite, a micromanagement nightmare. I keep coming back here though since I do like the idea of ASAMs and the quests other than HQ, and am hoping that maybe Chapter 3 will fix the HQ awfulness. Automatic the HQ building stuff would go a long way to making SS2 playable again.

In the meantime I started a test playthrough with just about every Quest/Newlands mod that isn't dead, just to see what I like for when I do an "ultimate playthrough". It's been a fun trip.
 
I may need some help. I've clean all the rooms at the HQ, but It didn't give me an option to choose what room to use it for (an example would be Upper Offices - West for 4 living quarter rooms) because I may have missed important pop up menu message (for the room to use it for what after cleaning up the room in HQ). Because of that I couldn't access to more optional to build more living quarters. Any suggestions of how would I fix it?
 
@Vinh Xuan Michael Tran
each door has a little screen by it. Find a room that is clean and doesn't yet have anything built inside it. access the door screen and use it to change room function.
note: some rooms only have one function, so be prepared to do some looking if you intend to build something specific.
 
Don't make rooms for jake or lupe aiden too . Make into living space so you can get more staff ,once office floor opens you can convert back
 
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