the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

City Blueprint How can I break up SCOL's in compacted city plans?


New Member
I like to modify my settlements or combine the features of two CPs together, typically the RotC and a contest CP. Using the complex RotC is fine, however the contest CP's have static collections that I could like to remove, (so as not to watch a whole lot of things disappear when I have just a few objects to delete).
I was wondering if there is a tutorial/video somewhere that goes over how I can do this, or perhaps provide the steps if it is straight forward to follow.
I have looked at the toolkit chapters but can't make out how to bring up cell view for city plans (do I need to?) - I can find the groups of SCOLs (CPCPack_CP_...) in the object window Editor ID in creation kit for the CPs.
Any assistance would be greatly appreciated.

Alternatively L3 blueprint/layout files of settlements without scols would work, my current focus is NDCowdy's Murkwater, then a Spectacle Island mashup of NDCowdy and KynthiaBarnes. (a quick solution, however; give a man a fish - feed him for a day, teach a man to fish - feed him for his life)