I'm not sure I get the question but I think I got a somewhat answer. Every scapable piece of junk can be broken down into specific components. So based on the junk/raw materials you have those will factor into what components you have in that category. While it's gets crazy I like looking at the full view of my virtual storage. All 36 of them just to see what specific things I might need to help donate or make plots to produce.Hi,
I've been wondering this for a long time and it has been an open question in quite some threads I've seen.
Does anybody know how these calculations work or can point me in the right direction to do some digging myself?
Thanks a lot.
Yep. That's what I mean. Sorry for the imprecise question.If you meant "why does the 'total' not equal the sum of all the things underneath it", that's something that's been bugging me for a LONG time. The fix in the most recent major update regarding the Virtual Caravan Network (there was an incorrect minus sign in a single calculation) should've HELPED, but it still seems like there's a lot of "off by 1 rounding-errors" combining to mean those totals just don't make sense - or something, I can't figure it out.
That's what I was told when I asked about it during kinggath's Q&Astream a while back; his numbers were off too and he only controlled Sanctuary in that save. No idea what the "fix" would be or when it'd come.So by design the totals should be the sum of the values stated next to the components?
And all discrepancies are due to bugs??
If you meant "why does the 'total' not equal the sum of all the things underneath it", that's something that's been bugging me for a LONG time. The fix in the most recent major update regarding the Virtual Caravan Network (there was an incorrect minus sign in a single calculation) should've HELPED, but it still seems like there's a lot of "off by 1 rounding-errors" combining to mean those totals just don't make sense - or something, I can't figure it out.
I looked into the ResourceManager a bit because of a PM I received, and it seems theThat's what I was told when I asked about it during kinggath's Q&Astream a while back; his numbers were off too and he only controlled Sanctuary in that save. No idea what the "fix" would be or when it'd come.
I will try and remember to log a Proper Bug Report on it when I get home from work tonight.
SetSettlementVirtualResource
function clobbers the totals of parent categories above it if it is called it's abBypassGroupHandling
parameter set to false. It has one call as such in the ProduceSettlementVirtualResource
function in ResourceManager. I'm not sure in what capacity ProduceSettlementVirtualResource
is used, so it may actually be harmless, but it may be worth looking in to.SetSettlementVirtualResource
is called on steel with abBypassGroupHandling
set to false and a value of 100, it will call a function HandleSetSettlementVirtualResourceForGroupedStorage
that will in turn call SetSettlementVirtualResource
on all parent categories with the same value of 100. So it will set the building materials category to 100, then it will set the total scrap category to 100.This bug is due to the MCM setting being incorrectly labeled. "AutoPay Plot Upgrade Costs" in MCM under "Upgrade" should be "AutoPay: Plot Costs"2) on off setting for upkeep cost in MCM (and possibly holotape?) not respected.
All settings are stored as Global Variables. Both MCM and the holotape displays the settings value based off the value of the Global Variable. If the config wizard changes any settings, that change should be reflected in MCM or the holotape immediately.Could it be that the MCM values are putting in presets before acquiring the tape from the questline?
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