Icaro Lino Dias
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In the bethesda games its always prety quickly to get rich, at some point you dont ever bother to search for it...
With sim settlements this can change! As a mayor, you could have some mechanics to counter that! An optional thing to expend all those caps! Like... some edicts! Some examples:
- "Overtime pay" : You pay 1000 caps, and all work plots of that settlement will have a plus X% increased producion for an week
- "Harvest Festival": You pay X caps, and this settlement gains +20 happines for one week
- "Night Watch" : You pay X caps, and your settlement gain +20 defense at night and +5 happiness for some days
And so other things, an Edict to acelerate the construction (if you play with realistc build time), some others more specific, like "Farming subsidies" to increase only the food production... and others that mix the effects with other effects and cost...
and MAYBE some others VERY expensive that give permenat small bonus to the settlement... like "Merchant guild" (Increased the max caps of the merchants, or give a better batter for the player, or a better inventory... I dont know)...
And last... would be cool to have an small plot to be the mayor office where you have this options, and maybe the place where the tax caps go...? I dont know... What you guys think?
With sim settlements this can change! As a mayor, you could have some mechanics to counter that! An optional thing to expend all those caps! Like... some edicts! Some examples:
- "Overtime pay" : You pay 1000 caps, and all work plots of that settlement will have a plus X% increased producion for an week
- "Harvest Festival": You pay X caps, and this settlement gains +20 happines for one week
- "Night Watch" : You pay X caps, and your settlement gain +20 defense at night and +5 happiness for some days
And so other things, an Edict to acelerate the construction (if you play with realistc build time), some others more specific, like "Farming subsidies" to increase only the food production... and others that mix the effects with other effects and cost...
and MAYBE some others VERY expensive that give permenat small bonus to the settlement... like "Merchant guild" (Increased the max caps of the merchants, or give a better batter for the player, or a better inventory... I dont know)...
And last... would be cool to have an small plot to be the mayor office where you have this options, and maybe the place where the tax caps go...? I dont know... What you guys think?