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Tonight's hotfix 1.0.0b (version 4 for Xbox) resolves the following:
Xbox players, once again you are getting the short end of the stick due to the insane limitations Bethesda and Microsoft have put on you. Much like Sim Settlements 1, you have been in our thoughts throughout development, so we're going to be doing a bunch of things over the coming months to give you guys more options when it comes to using Sim Settlements 2.
In the immediate future, we'll be looking at reducing the space used by models and texture files, so we can restore the cut features. Long term, we're looking into a Framework edition that cuts the quest content and just includes the gameplay files which will cut the size of the mod substantially. Not ideal, but working with what we've got!
Here's hoping Microsoft/Bethesda having announced Fallout 4 on Series X, will increase the reserve space for that!
-kinggath
- Lily will now always show up with 2 settlers. Previously the number was meant to fluctuate between 1 and 3, depending on settler count, but the functionality was buggy and would sometimes result in her showing up with 7 people incorrectly.
- Fixed a bug where Stranger would repeat his agricultural building scene over and over every time you exited workshop mode before you built the Industrial plot for that quest.
- Fixed issue with many holotapes and radio transmissions that weren’t playing due to us mistakenly including the fuz files instead of xwm files for those lines.
- Restored missing texture for the Vit-o-Matic screen.
- Fixed a bug that made it impossible to interact with the dog in the quest Let Sleeping Dogs Lie - this had been caused by a Creation Kit merge failure.
- Fixed a bug that could cause the demonstration scenes in New Plots on the Block to become stuck.
- If you previously finished the first 3, and Jake is still in the settlement, talking to him should resume the quest. If he is no longer there, you’ll want to role back to repeat the quest.
- [Xbox Only] Disabled the dynamic soundscape, magazine system, and sound loops from several industrial plots to make enough space in the archives to fix several audio issues and restore important missing model files.
- We are looking for additional ways to reduce the overall file size so that we can restore these features in a future patch for Xbox players. We are currently right at the limit so are going to have to make some tough choices with each patch (in addition to your 2 GB reserve limit, each mod is limited to 1 GB of space).
Xbox players, once again you are getting the short end of the stick due to the insane limitations Bethesda and Microsoft have put on you. Much like Sim Settlements 1, you have been in our thoughts throughout development, so we're going to be doing a bunch of things over the coming months to give you guys more options when it comes to using Sim Settlements 2.
In the immediate future, we'll be looking at reducing the space used by models and texture files, so we can restore the cut features. Long term, we're looking into a Framework edition that cuts the quest content and just includes the gameplay files which will cut the size of the mod substantially. Not ideal, but working with what we've got!
Here's hoping Microsoft/Bethesda having announced Fallout 4 on Series X, will increase the reserve space for that!
-kinggath