Not sure. He's dead in my savegame - is there no hope for him??cuz he ded.
Not without some coding and then it would run a very high chance of breaking shite. Not to mention he would have no dialog.so he can't be leader ?
dont know is in the Eldarth mods for potential leader.Not without some coding and then it would run a very high chance of breaking shite. Not to mention he would have no dialog.
That is so glass half full... "He's perfectly suitable, aside from being dead"
Eldarth, perhaps a quick name change to Honest Daniel and a pay no attention to that man behind the curtain NPC clone?
If you do, I would be HAPPY to throw Covenant under the bus if honest dan had a Part Two: The Honesting. And I doubt I'm alone.Meh. Gives me some incentive to learn more about working with quests. ;-)
They blew away an entire caravan over one possible synth. (which I personally think they just got lucky) I deliberately side with them only during my evil playthrough.I hate that quest, only because there's like two people I would salvage if I could. Can't let them keep doing what they're doing though.
If you check out my leader pack you can see the edits I made to Goodfeels and emulate.Meh. Gives me some incentive to learn more about working with quests. ;-)
I always think 'I should do evil playthroughs' on games for the RP experience, and ... I just can't do it. 'I'm evil, I should kill that peasant for the magic ring I know he has. It's the only way to get that. ... Sigh, y'know, screw it I'mma play the good campaign again ...'. The closest I've come is Nuka World and I'm basically doing a holding action until I murder all the raiders so I can generate power, which several quick saves have shown I cannot quite pull off just yet (I started at 14th level, there were several battles that I had real trouble getting through even one person.).They blew away an entire caravan over one possible synth. (which I personally think they just got lucky) I deliberately side with them only during my evil playthrough.
See, for me, going through the covenant quest and experiencing a peaceful walk through to the end of the compound under ground has convinced me that slaughtering them is the "good" option. They're paranoid monsters.
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