Well, I have been playing Fallout 4 for a couple of months using FROST and many many mods to subvert all the spirit of FROST. One of the reasons why is I wanted to learn the settlement system, but the idea that the Commonwealth needs that much rebuilding in 2287 induced much nerdrage. But the idea of rebuilding in 2082 was much better.
Problem: I HATE the settlement system with a passion that's difficult to describe. The interface alone is enough to rage quit. Now eventually because of various story mods, I'm going to play an actual, if high modified Fallout 4 game. I want living, pretty, but not fully modern settlements to populate the map to at least give the appearance this is not a lifeless theme park.
I want REALLY rebuilt settlements. My headcannon says 110 years, the canon of the game is 210, I want the idea that even if Boston itself is a ruin, Civilization is thriving on Mojave levels: electricity, local production, indoor plumbing is not unheard of, preferably with lots of repurposed robots supplementing what would otherwise be a rather low standard of living.
Basic buildings would be around the level in these mods:
DC Glory:
Javawalk's mods:
And maybe a few of the "wealthy" mods
Stuff that says we've moved on from both shacks and pre-war kitch
I'm wondering how and if this can work with SIm Settlements because if I'm going to build or modify settlements, I'm going to use the Creation Engine. The settlement system is unredeemable in eyes, and it's not even good for Vaults. But since a lot of this is gonna rely on SS hardware, I don't want t to create a settlement in the engine where nobody can live cause it doesn't use SS plots. Or something.
I also am wondering what if any of the forums would be best for discussing the following in this spirit:
Which settlements should get what transfer, based on probable wealth, relative safety, trading opputnites, and visual appeal?
What other mods I can use to make the Commonwealth appear as rebuilt as possible outside the settlements? This is especially true of the Fens, North End, Docks and the area around the Bostom Library, but also if there's a way to justify a rebuilt Concord or Lexington or Salem or even possibly Fort Hagen (base houses and all) after it's cleared out by the SS.
Mods to tweak the number of adults, children, ghouls and robots per settlement?
Which settlements should be left as vanilla to make sense the context of the quests?
How long I should wait before I port a Castle blueprint after clearing the Mother of All Mirelurks?
I'm not even sure I want to play Conquerors UNLESS the prizes to be taken are the pre-existing towns, parts of Boston, Vaults or infrastructures like the Corvega factory or the Breweries. I want to roleplay as much a possible where the raiders aren't using ruins as hideouts, but as material assets, they can use to shake down and manipulate the locals. Like the Brewery guys shakedown farmers for produce, not to survive, but turn it into beer, and thus they're GANGSTERS, not mere looters.
Even adding a little context to that would redeem the setting to various degrees.
Problem: I HATE the settlement system with a passion that's difficult to describe. The interface alone is enough to rage quit. Now eventually because of various story mods, I'm going to play an actual, if high modified Fallout 4 game. I want living, pretty, but not fully modern settlements to populate the map to at least give the appearance this is not a lifeless theme park.
I want REALLY rebuilt settlements. My headcannon says 110 years, the canon of the game is 210, I want the idea that even if Boston itself is a ruin, Civilization is thriving on Mojave levels: electricity, local production, indoor plumbing is not unheard of, preferably with lots of repurposed robots supplementing what would otherwise be a rather low standard of living.
Basic buildings would be around the level in these mods:
DC Glory:
Javawalk's mods:
And maybe a few of the "wealthy" mods
Stuff that says we've moved on from both shacks and pre-war kitch
I'm wondering how and if this can work with SIm Settlements because if I'm going to build or modify settlements, I'm going to use the Creation Engine. The settlement system is unredeemable in eyes, and it's not even good for Vaults. But since a lot of this is gonna rely on SS hardware, I don't want t to create a settlement in the engine where nobody can live cause it doesn't use SS plots. Or something.
I also am wondering what if any of the forums would be best for discussing the following in this spirit:
Which settlements should get what transfer, based on probable wealth, relative safety, trading opputnites, and visual appeal?
What other mods I can use to make the Commonwealth appear as rebuilt as possible outside the settlements? This is especially true of the Fens, North End, Docks and the area around the Bostom Library, but also if there's a way to justify a rebuilt Concord or Lexington or Salem or even possibly Fort Hagen (base houses and all) after it's cleared out by the SS.
Mods to tweak the number of adults, children, ghouls and robots per settlement?
Which settlements should be left as vanilla to make sense the context of the quests?
How long I should wait before I port a Castle blueprint after clearing the Mother of All Mirelurks?
I'm not even sure I want to play Conquerors UNLESS the prizes to be taken are the pre-existing towns, parts of Boston, Vaults or infrastructures like the Corvega factory or the Breweries. I want to roleplay as much a possible where the raiders aren't using ruins as hideouts, but as material assets, they can use to shake down and manipulate the locals. Like the Brewery guys shakedown farmers for produce, not to survive, but turn it into beer, and thus they're GANGSTERS, not mere looters.
Even adding a little context to that would redeem the setting to various degrees.