The water bar is sitting at ~20%. I'm even at the level where they're pumping water out of the river. It's clear this is only cosmetic as the settlement is above 90% happiness and advancing super quickly.
The default in 3.0.2 is to ignore requirements in City Plan controlled settlements, you need to enable high involvement mode if you want to manage their needs directly
I don't want to manage their needs, like I said I know it's a cosmetic bug. Just pointing it out. They're happily ignoring the water "shortage". I just noticed in 9/10 settlements all the bars fill up right away, this one didn't: bug.
All the settlements are different in what/how much they supply and when they get around to doing so.Is there any reason that level 2 Hangman only produces 20% water where as all other settlements fulfill all 3 needs at 100% from level 0? I just haven't noticed this with any other cities. Thought I've only seen Sanctuary, Abernathy, Grey Garden, Sunshine Tidings, and Hangman.
The power cable is an oversight and can be removed. I dunno why that plot decided to be non-self-powered.
Thanks for the heads up on it, it was totally on us to get that power cable out of there and we missed. I'll see if I can get it into the scrap lists for the next round of updates. I think its one of the ones that you can scrap with extra object selection turned on or at least hitting it with the console with disable/markfordelete.
The downside is that once the plot is spawned, it's spawned.
Once it's in there's no way to go back and reset the self-powered bit so that's likely to be a bug in the plot spawning process that @kinggath will have to address.
Apologies if I sounded short, it wasn't intentional. Been down with a flu bug for the past couple of days and my forum time has been a little more limited than usual.
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