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Graygarden Bugs for RotC

damanding

Cluttered Mind
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Please post bugs specific to Rise of the Commonwealth and Graygarden in this thread.
 
No beacon at Level 0
Cp Desk is unusable L2 (rotate 90 left) ;)
 
Why are all of the planters scrapped? Now the robots are picking at nothing. (their idle animation)
 
Why are all of the planters scrapped? Now the robots are picking at nothing. (their idle animation)
Activity markers didn't get cleared in the settlement on plan creation. I've reported this to the relevant team for correction.
 
Not sure if it was intentional.. But the player home wont allow any NPC into it.
Pier Prefab 02 and Sloping Roof blocks all NPC navigation.
Which is a bummer... can't get my hookers to the party! LOL
Edit: I think the shack interior doorway half 01 also...
And the windmill cluster blocks back deck.
Edit: And the Tarp (Single, Red)
 
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Those two are known issues, the door frame should be playing nice though unless I misaligned it.

May take some tweaking up or down to get it to work, I didn't spend a lot of time making sure the mesh in the player house worked well because it's not necessarily a bad thing those sticky fingered settlers can't get in and nose through your stuff :)
 
haveing the problem whit setting up supplylines from graygarden could issue the orders but when i checked so ended they up total diffrent.
supplyline Graygarden to sunshine tidings co became sunshine tideings to Greentop and graygarden to oberland became taffington boathouse to oberland but i have no problem whit setting up supplylines to graygarden just from it.
 
There are apparently two non-existing City planning desks in Graygarden. They are marked when I use the respective tracking option, but there is nothing really there.

Save file available at a drop box folder, for which I am apparently not allowed to post the link here.
 
There are apparently two non-existing City planning desks in Graygarden. They are marked when I use the respective tracking option, but there is nothing really there.

Save file available at a drop box folder, for which I am apparently not allowed to post the link here.
You can post a link. Just leave off the prefix
Like so
dropbox.com/somereallyweirdscreenshots/insomereallyweird/folder

The ones that need to check it out, know how to copy & paste. They be real smart like that! ;)
 
Not a bug, just want to compliment you on the use of that highway. Whenever I built anything there I didn't even think of using that highway so when I was waiting for my city to build I was just dumbfounded when it started building that stairs to the highway. :agree:
 
Thank you for the kind words, wait until it hits level 3 and those stairs become OSHA compliant.

A few more goodies also pop up on (and under) the bridge.

Glad you like it :)
 
You can post a link. Just leave off the prefix
The ones that need to check it out, know how to copy & paste. They be real smart like that! ;)

Nope. System says: "A sneaky URL has been detected in your content. Please check your content and remove anything that might look like a URL." Seems the system is even smarter. ;-)
I cut off the whole host, and even replaced the slashes with underlines. No luck.
If anyone needs the access, let me know. Perhaps it will work sending the link in a private message.
 
Nope. System says: "A sneaky URL has been detected in your content. Please check your content and remove anything that might look like a URL." Seems the system is even smarter. ;-)
I cut off the whole host, and even replaced the slashes with underlines. No luck.
If anyone needs the access, let me know. Perhaps it will work sending the link in a private message.
Looks like someone doesn't know how spammers work. LOL Seems they went just a tad overboard on that.
 
I decided to go all-in on Graygarden being an all-robot settlements. I put Codsworth in charge to solve the happiness issue, and built automatons up to the city plan limit - 18 in total.

Even though the local settings have population for commercial requirements, not housing, I get an error that there isn't enough housing buildup to use the commercial plots.

Also, prior to enacting the city plan, I'd go to Graygarden and there would be thousands of resources in the workbench. That happened on multiple trips, and this was while Graygarden was not connected to any supply line, and left at the initial vanilla build with the six starting robots and default objects. I haven't had the plan enacted long enough to see if this is still going to happen.
 
Today I ran into that ROTC had created 3 interior trash/scrap plots after I kept finding settlers all assigned to the scavenger icon and the SS AI resigning them back to scavengers when I assigned them to new plots.
 
Placing interior residential plots in some spots (the city clearly has places meant for interior plots) causes a crash to desktop. I think it is in places where the plot goes outside the boundaries somewhat? I'm able to place them in other spots fine but a few places cause this issue. I can provide some screenshots if needed.
 
I recently upgraded to Graygarden's level 3, and while everything else seems to be working, I can't get the windmill clusters to generate right, despite multiple refresh settlement attempts. Is it possible I'm missing something?
 

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Thanks for the super quick response, I appreciate it! I don't think I'm using any of the mods from the problematic mods page, but it's quite possible I've got a conflict somewhere. Here's my plugins.txt!

# Automatically generated by Vortex
ccbgsfo4033-powerarmorskinwhite.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4010-factionws10rr.esl
ccbgsfo4056-dglabb.esl
*Unofficial Fallout 4 Patch.esp
*AnnexTheCommonwealth.esm
*ArmorKeywords.esm
*Homemaker.esm
*HUDFramework.esm
*SimSettlements.esm
*Snap'n Build.esm
*Mechanist Lair Overhaul.esp
*Clean and Simple - Sanctuary Startup.esp
*RecruitableSettlers.esp
*ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
*UniqueUniques.esp
*3DNPC_FO4Settler.esp
*ArmorKeywords-Paint.esp
*Armorsmith Extended.esp
*ArmorTables.esp
*AzarPonytailHairstyles.esp
*BulbWire.esp
*CAGAR_1-1.esp
*DLC items to manufacturing.esp
*ManufacturingExtended.esp
*cartman1975_soylent.esp
*cartman1975_warehouse.esp
*RecruitableSettlersFH.esp
*CartographersMapMarkers Commonwealth.esp
*CartographersMapMarkers FarHarbor.esp
*CartographersMapMarkers NukaWorld.esp
*CBBE.esp
*Converging_Conveyors.esp
*CREAtiveClutter.esp
*dinomore.esp
*dinoshelf.esp
*dinoshelf_extra_ammo.esp
*EasyHacking.esp
*Evan_Modular Kitchen.esp
*EveryonesBestFriend.esp
*EvilViking13_MinutemenMorale.esp
*FunctionalDisplays.esp
*FunctionalDisplays-AID-VIS.esp
*FunctionalDisplays-Collectibles.esp
*FunctionalDisplays-MISC-VIS.esp
*FunctionalDisplays-Patch-DLC-ALL-VIS.esp
*GruffyddsSignsAndPosters.esp
*HidePipboy.esp
*Homemaker - Streetlights Use Passive Power.esp
*Homemaker - Unlocked Institute Objects.esp
*IndustrialCity_Sim_Settlements_Addon.esp
*Invisible Armors.esp
*LooksMenu.esp
*LoveToCraftLegendary_Recycle.esp
LoveToCraftLegendary_Recycle_Automatron.esp
LoveToCraftLegendary_Recycle_BonusEffects.esp
LoveToCraftLegendary_Recycle_ExtraEffects.esp
LoveToCraftLegendary_Recycle_FarHarbor.esp
LoveToCraftLegendary_Recycle_NukaWorld.esp
*MGSOutfit.esp
*MGSV - XOF_Quiet.esp
*MMP4APA-blue.esp
*My_Minutemen.esp
*Northland Diggers New.esp
*NWM_House.esp
*OCDecorator.esp
*OCDecorator - No Experience.esp
*OCDecoratorDLC.esp
*OCDispenser.esp
*PA-Quick Animations.esp
*RaiderOverhaul.esp
*ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp
*PAMAP.esp
*PhotoLight.esp
*RobotFactionPaint.esp
*SalvageBeacons.esp
*SanctuaryParts.esp
*ScrapThatMisc.esp
*SettlementMenuManager.esp
*SimSettlements_MegaPack_YearOne.esp
*Thematic and Practical.esp
*TransferSettlements.esp
*V's Stylish Decor2.esp
*WDP-PC.esp
*woodysWastelandStuff.esp
*WVSimSAddon.esp
*WWP - PC.esp
*XnjguyFilledMods_AIO.esp
*YoungLaraCroftFacePreset_2.esp
*Scrap Everything - Ultimate Edition.esp
*StartMeUp.esp
 
Simplest test.. manually install SS overwriting the current files.
I "think" most of what is missing is actually part of SS. I'll run over to GG & build it up real quick.
 
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