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Good Minutemen mods for Sim Settlements 2?

DarkSpiral

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10
Does anyone run any mods along the line of We are the Minutemen, or Liberty Reborn, alongside Sim Settlements 2?
 
Adding You and What Army - Version 2.1-36780-2-1-1615478833 testing it.
 
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I really like this one, and it is so easy to use "no fuss - to get it to do what it says it should do" every time every game.

 
I really like this one, and it is so easy to use "no fuss - to get it to do what it says it should do" every time every game.

Missed this one, Thx Will check it out. They already patrol settlements -- I'll be interested in how this one affects... Thx :)
EDIT ah, YES! Patroks between my settlements. Gr8 r a survival playthru...
 
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Radiant Quest work fine for me, problem on radiant squad not cover on DLC stuff. so no support when robot attack or special raider on settlement. DIY
 
I really like this one, and it is so easy to use "no fuss - to get it to do what it says it should do" every time every game.

Adding to my install. You and What Army - Version 2.1 Getting ready for SS2 chapter 2 - 3.
Question: What are the Regions?
 
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Radiant Quest work fine for me, problem on radiant squad not cover on DLC stuff. so no support when robot attack or special raider on settlement. DIY
Very cool video! どうもありがとう
 
I use Buffed Minuteman Militia 2. It doesn't do as much as many of the others and that's what i like about it. It makes the minuteman actually level past 9, add's decent gear to their LL, including PA soldiers, and increases range of flare gun and artillery.
 
I use Buffed Minuteman Militia 2. It doesn't do as much as many of the others and that's what i like about it. It makes the minuteman actually level past 9, add's decent gear to their LL, including PA soldiers, and increases range of flare gun and artillery.
Have you tried "Angry Artillery?" Cool.
 
Question: What are the Regions?
Regional/Region being = approximately, the distance from Sanctuary to Starlight - basically caravan range.

Example: Abernathy, RR, Sanctuary, and Starlight could be called a region.

Context: One SS2ch2 Hospital might cover that 4 settlement region.
 
So I use a few different ones.

I'm partial to using this one as sort of a base layer, the 4estGimp version of Far West Minutemen (No Awkcr) - https://www.nexusmods.com/fallout4/mods/51757

I use the option that allows it to combine with We Are The Minutemen (https://www.nexusmods.com/fallout4/mods/6443) - adds Minutemen patrols from W.A.T.M. and also gives them a more distinctive look. You can even use it with Militarized Minutemen if you want, but I like going for the more rowdy and rough look of WATM and Far West Minutemen than the militarized look - but it would give you a lot of varied Minutemen if you take the option that lets you use all three.

WATM also has built in that it only gives you one minutemen radiant quest at a time, so bonus!
 
Regional/Region being = approximately, the distance from Sanctuary to Starlight - basically caravan range.

Example: Abernathy, RR, Sanctuary, and Starlight could be called a region.

Context: One SS2ch2 Hospital might cover that 4 settlement region.
Yes, understood regions as soon as I installed mod and did MCM. Good idea re hospitals.
 
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