Is there a way for a sim settlement city plan to prioritize what is built? IF I can get passed the CTD for a settlement that has built way past the build limit and crashes my game, I come to multiple settlements where the build limit is full, and there are empty plots, but some useless junk was placed on the ground that I can't scrap or store (even with the scrap everything mod), and sometimes duplicates of a door or a junk wall or some other object in the same place... I appreciate the immersion of "this is the junk we're making stuff out of" but form fits function, get the workable useful stuff going then if there's space, fill it with bits to bring some life to the settlement.
OH!! maybe an option to just have the functional stuff built?
Also, I've come to multiple other plots where there were quite a few martial plots, but no agriculture plots and the place was full so nothing could be built until I scraped a lot, is there a way to ensure that a specific number of the different kinds of plots are built, assigned, and at least level 1 before the city plan tries to grow from there?
FYI I just have the defaults and when starting sim settlements I turn the settings to be as minimally involved and notified as little as possible..