GeniuneEntropy
Member
- Messages
- 29
Build:
Red Rocket Raider Outpost v3
Concept:
The Over Boss has identified Sanctuary, Sunshine, Abernathy and Starlight as ideal vassals to fuel their conquest of the northern commonwealth.
An imposing base of operations will be required. One capable of projecting power in the northern territory as well as offering the sort of luxury and protection the new rulers of the commonwealth deserve.
Raider Outpost themed as a Gatehouse/Checkpoint to a vassal sanctuary, slave market and raider barracks.
Primary materials used; Road scrap (vehicles, signage, etc) & concord building materials (wooden/brick houses, warehouse, etc)
Also... No corpses inside. I know we're murderous raiders, but I draw the line at having bodies on spikes next to where I eat and huff jet.
No corpses inside the outpost.
Features:
Heavily built up (not to mention dark and dingy) compound, with a suitably intimidating scrap-sculpture entrance covering the main road from concord to sanctuary (i.e. the direction slavers, traders and raider recruits will approach from).
Once past the mouth (and fire traps, turrets and manned security checkpoint) visitors enter the belly of the beast. Clear directions are given to where sheep are to be stored and "wolfs" are permitted to relax.
Also pictured:
- Left: Small cage on the left to show off "prime stock"
- Further back Left: Entrance to "luxurious guest quarters" (aka main slave pen)
- Right: Armour vendor (ground level) and scrap station (up stairs)
- Further back Right: Access to gang facilities/ upper level / rear exit to sanctuary.
- At back: Gang Armoury & Weapons shop
Shot from other end, showing butcher block, chow station & campfire (plenty of chemical and liquid refreshments, as well as food). The entrance to the "luxurious guest quarters" (aka main slave pen) is also more clearly visible on the right (chain-link fenced).
5* Star luxury accommodation for temporary guests who are on their way to work at Sanctuary/ Abernathy/ Sunshine or off to new ownership.
Featuring cold and cold running water!
As much as one whole meal a day!
The latest in prewar concrete flooring technology!
Friendly staff on hand 24/7 to ensure your stay is as permanent or temporary as we want it to be!
Gang facilities are spread around the compound, with the majority located on the upper levels.
behind the rocket watch-tower is a small greenhouse (food supplies primarily come from the generous donations of our surrounding vassals)
To the left of the rocket is accommodation for the greenhouse boss and clubhouse staff.
And the large building to the at the back is...
The crowning jewel of the out-post! The quintessential thing that makes all those unspeakable raiderly acts seem worth the effort.
The Combined Clubhouse, Bar, Jet-den, Memory-Lounge and Throne Room!
Jammer seems to like the place enough, although I've yet to see him kneel before the Over Boss... [Edit] It finally happened!
As with my previous build, I've included a modest but comfortable living space for the player character. Principally functions as a private workshop, as Over Boss's are generally known to be busy out leading raids or lounging in their thrones. Includes:
- Armour/Weapons workstations
- Medium-Fancy Power Armour station.
- Lot's of player storage
- Cosy nook with a PC only bed.
And finally a shot of the rear entrance (facing Sanctuary). Behind the fences on the left (red & green doors) you can see some gang member housing and the main bunk house, which are adjacent to a yard containing a water station and brahmin trough.
Also features the obligatory car-door red rocket gate (because it's such a nice asset no one can resist including it in their builds).
Red Rocket Raider Outpost v3
Concept:
The Over Boss has identified Sanctuary, Sunshine, Abernathy and Starlight as ideal vassals to fuel their conquest of the northern commonwealth.
An imposing base of operations will be required. One capable of projecting power in the northern territory as well as offering the sort of luxury and protection the new rulers of the commonwealth deserve.
Raider Outpost themed as a Gatehouse/Checkpoint to a vassal sanctuary, slave market and raider barracks.
Primary materials used; Road scrap (vehicles, signage, etc) & concord building materials (wooden/brick houses, warehouse, etc)
Also... No corpses inside. I know we're murderous raiders, but I draw the line at having bodies on spikes next to where I eat and huff jet.
No corpses inside the outpost.
Features:
Heavily built up (not to mention dark and dingy) compound, with a suitably intimidating scrap-sculpture entrance covering the main road from concord to sanctuary (i.e. the direction slavers, traders and raider recruits will approach from).
Once past the mouth (and fire traps, turrets and manned security checkpoint) visitors enter the belly of the beast. Clear directions are given to where sheep are to be stored and "wolfs" are permitted to relax.
Also pictured:
- Left: Small cage on the left to show off "prime stock"
- Further back Left: Entrance to "luxurious guest quarters" (aka main slave pen)
- Right: Armour vendor (ground level) and scrap station (up stairs)
- Further back Right: Access to gang facilities/ upper level / rear exit to sanctuary.
- At back: Gang Armoury & Weapons shop
Shot from other end, showing butcher block, chow station & campfire (plenty of chemical and liquid refreshments, as well as food). The entrance to the "luxurious guest quarters" (aka main slave pen) is also more clearly visible on the right (chain-link fenced).
5* Star luxury accommodation for temporary guests who are on their way to work at Sanctuary/ Abernathy/ Sunshine or off to new ownership.
Featuring cold and cold running water!
As much as one whole meal a day!
The latest in prewar concrete flooring technology!
Friendly staff on hand 24/7 to ensure your stay is as permanent or temporary as we want it to be!
Gang facilities are spread around the compound, with the majority located on the upper levels.
behind the rocket watch-tower is a small greenhouse (food supplies primarily come from the generous donations of our surrounding vassals)
To the left of the rocket is accommodation for the greenhouse boss and clubhouse staff.
And the large building to the at the back is...
The crowning jewel of the out-post! The quintessential thing that makes all those unspeakable raiderly acts seem worth the effort.
The Combined Clubhouse, Bar, Jet-den, Memory-Lounge and Throne Room!
Jammer seems to like the place enough, although I've yet to see him kneel before the Over Boss... [Edit] It finally happened!
As with my previous build, I've included a modest but comfortable living space for the player character. Principally functions as a private workshop, as Over Boss's are generally known to be busy out leading raids or lounging in their thrones. Includes:
- Armour/Weapons workstations
- Medium-Fancy Power Armour station.
- Lot's of player storage
- Cosy nook with a PC only bed.
And finally a shot of the rear entrance (facing Sanctuary). Behind the fences on the left (red & green doors) you can see some gang member housing and the main bunk house, which are adjacent to a yard containing a water station and brahmin trough.
Also features the obligatory car-door red rocket gate (because it's such a nice asset no one can resist including it in their builds).
Last edited: