This thread will detail my general impression of Sim Settlements, as well as the bugs I've encountered therein. Kinggath has repeatedly asked for impressions/reports, so here's mine. Please bear in mind that this is my raw reaction to years of experience with the mod; if there's something I don't seem to understand, or a concern you think is misguided, the fact that it's still an issue after years of fooling around in Sim Settlements probably means there's a conveyance issue.
Introduction
So, to kick things off. This is my fourth attempt at playing through Fallout 4; I ran into issues where the game would start CTDing with no error message after a while (whether I used mods or not), and no amount of reinstalling seemed to fix it, on my old PC. So I gave up on it. I started using Sim Settlements way back when plots automatically had foundations attached to them, there were no expansion packs or interior plots, etc., - basically, not long after it first came out. I always thought it was a fantastic idea; it created a somewhat new genre of game based on what Bethesda had put in place. With this mod and Salvage Beacons (which I consider indispensable to this playstyle), you really do feel like the vanguard/scout/hero of the commonwealth's settlers, clearing areas and sending back truckloads of supplies to build things out with. It was a good feeling, even as I ran into so, so many issues with plot placement (thankfully, interior plots and Place Everywhere have eliminated that niggle)
Over time, Sim Settlements kept expanding, and I had to restart my playthrough a couple of times due to mod instability and such. RotC came out, Industrial Revolution came out, and so on. I had serious problems with both, but I also seriously enjoyed certain features added by both. Conqueror came out, but I couldn't figure out how to make it mesh with my playstyle, so it has - so far - been completely ignored. And I guess that's what I'll get into first.
Introduction
So, to kick things off. This is my fourth attempt at playing through Fallout 4; I ran into issues where the game would start CTDing with no error message after a while (whether I used mods or not), and no amount of reinstalling seemed to fix it, on my old PC. So I gave up on it. I started using Sim Settlements way back when plots automatically had foundations attached to them, there were no expansion packs or interior plots, etc., - basically, not long after it first came out. I always thought it was a fantastic idea; it created a somewhat new genre of game based on what Bethesda had put in place. With this mod and Salvage Beacons (which I consider indispensable to this playstyle), you really do feel like the vanguard/scout/hero of the commonwealth's settlers, clearing areas and sending back truckloads of supplies to build things out with. It was a good feeling, even as I ran into so, so many issues with plot placement (thankfully, interior plots and Place Everywhere have eliminated that niggle)
Over time, Sim Settlements kept expanding, and I had to restart my playthrough a couple of times due to mod instability and such. RotC came out, Industrial Revolution came out, and so on. I had serious problems with both, but I also seriously enjoyed certain features added by both. Conqueror came out, but I couldn't figure out how to make it mesh with my playstyle, so it has - so far - been completely ignored. And I guess that's what I'll get into first.