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Game's crashing when I get to the Sanctuary.

cCheerSs

New Member
Messages
7
Hey folks.

I'm experiencing odd crashes. It started probably one or two hours ago, I was playing FO4 for the entire day today and it never crashed until now.
So, I have no idea what's causing the crash, but I guess this forum is the best way to seek for help.

I met up with The Ron, he told me to go and talk to people who are looking for new homes. I went to the fungus farm in the cave, met Alex, Jules and Katy, found their brahmin, sent them to Sanctuary, unlocked multi-person house for them. After that I went for one quest from the Depravity mod and after that I decided to go back to the Sanctuary, build Alex's family their own home (I mean put down residential plot and choose that new schematic I unlocked). After fast traveling I get around two minutes before game crashes, if I enter workshop/building menu if crashes instantly. If I decide to walk there, or fast travel to Red Rocket or just any other place nearby, game crashes whenever I get near the Sanctuary.

I haven't installed any new mods, haven't done anything, haven't built much either.

This is my load order: https://pastebin.com/YJj9WLqB

This is content of my Fallout4Custom.ini :

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
[Display]
iLocation X=0
iLocation Y=0
[General]
sStartingConsoleCommand=bat startup
SLocalSavePath=Saves\
[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fExtraTaskletBudgetMS=2.4
fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
iMaxAllocatedMemoryBytes=307200
iMaxMemoryPageSize=1024
iMinMemoryPageSize=256


I'm not very experienced in modding FO4, but I really, really want to enjoy the game with my current modlist, or at least with the major mods. But for some reason it's so problematic, I already had to start a new game because it was very, very unstable. After starting a new game it was running great, no crashes, no nothing, until now. Now it started crashing even tho I didn't do anything. Maybe that family I accepted to my settlement is causing some problems?

I tried installing Buffout 4 so I could at least get crash logs, but I guess I missed something, because it's not working.

Could someone help me please? Thank you.
 
Had the same problem a few weeks ago.It's probably due to the close proximity of Abernathy Farm,Sanctuary and Red Rocket settlements.I now avoid developing all three or if I do then I build below the build limits which seems to work.Also load order is a factor.I'm not technically gifted where this is concerned,but I have managed over 5 days gameplay on my current list with no problems until this evening when I found all my add-ons had uninstalled,but I think this is a Microsoft issue as I'm unable to access their store.
 
Had the same problem a few weeks ago.It's probably due to the close proximity of Abernathy Farm,Sanctuary and Red Rocket settlements.I now avoid developing all three or if I do then I build below the build limits which seems to work.Also load order is a factor.I'm not technically gifted where this is concerned,but I have managed over 5 days gameplay on my current list with no problems until this evening when I found all my add-ons had uninstalled,but I think this is a Microsoft issue as I'm unable to access their store.
I actually haven't build anything at Red Rocket and Abernathy Farm. I thought that having three fully built settlements would drop my framerates even lower than how it is now and bring problems, such as crashing. Also I'm still at the early game, level 22, so I haven't even finished with Sanctuary yet, plan was to make Abernathy farm into, well, farm and Red Rocket either into just my own place with only a few settlers, or settlement with low number of settler full of factories that would supply Sanctuary and other settlements later.

So, for now my temporary solution was to load previous save, which unfortunately was done three days ago, I lost all my progress, but at least there was no need to start a new game again. I'm just wondering what went wrong and what should I do to keep the game working. Was it some script related issue with those people I took in? Was it something related to any other mod, perhaps Human Resources and/or Knockout Framework? I have heard that these two are really problematic, but I'm just not sure what was the problem in the first place.

You bought FO4 on MS store? I have had so many problems with MS store, every time when I buy a game, I would spend a couple of days trying to get it working lol.
 
The only things that jump out in your load order are the dismemberment and scrap everything.
That and the ton of weapon and armor mods.

So, I don't recall specifically if that dismemberment mod has issues - but in helping others over the years, dismemberment mods have been in a crash related conflict a number of times.

Scrap everything, allows you to scrap things not intended by the game designers. Which can lead to issues at times.
Also, if you put in the change for not using combined objects that can cause issues.
Maybe, dunno.

now, all the armor and gun mods - well, sometimes when there are a LOT of those - we can see leveled list conflicts - and that if some npcs get botched items due to those conflicts can lead to problems. however, I don't suspect that.....

Finally, if the knockout and human resources report issues - yeah, could be them - but again, not familar with them.
Check the comments and bug reports on both.


Here is something to try - save the game before you do the fungus cave quest - send them someplace else instead of sanctuary.
Curious if that makes a difference (doubtful, but curious).

FINALLY .... here is my generic CTD advice that I post often - it may not be super useful in your case, but may lead to some insights.

I am really sorry I could not give you a better answer... :(

PAK's CTD ADVICE POST...
Crashes are usually caused by a few reasons;

  • More than one mod changes the same asset, and they conflict in how they do it. The same piece of armor, the same mailbox, the same building.
  • Mod authors not correctly removing objects from the game - either specific objects or even terrain elements (navmeshes) - this is not good as when the base game or another mod accesses these objects - instant CTD.
  • Removing mods from a save - the game does not like it when mod that alter game mechanics are removed - this can lead to save corruption over time

Now, usually these issues are focused around specific objects, npcs or locations.

Most crashes are not really random - there was a fixed object (like a tree, building, etc.) or a non-fixed object that had an issue (an npc with issues, or even with a specific weapon that the npc might have in their inventory, etc.).

With some combos of mods, it might even layered even more complexly (like only crashing at night due to lighting mods, or only when approaching a location from a specific direction, etc.)
So it helps to think about what the player was doing - who was near, what common assets, sounds etc. Then think about what mods might do that.
("I keep crashing when running to gunners"....then look at gunner or armor overhaul mods, etc.)

Also, if a crash can eventually be tied to a specific item or object, examine that object in the console - you can get an id, or even a mod name which will help in investigation.


Brute Force Approach
If you can't identify a specific mod easily, the brute for approach may be necessary;

Turn off all mods and use clean save or console start (from loading screen use the console to start in an area - coc sanctuaryext for example will place a test character in sanctuary) to see if your base game is messed up.

In skyrim, you would use COC riverwood, or coc whiterun to go to those locations.

Then add mods back in groups to see when crash happens (I add about 10 or 20 at time, then add one or two to find issues).

Then you an check the comments sections for those mods, or if you are good with Fo4 edit, look at them yourself.

Rarely, but possible crashes can also happen at starting the game when some mods have missing components or other issues.

Another (almost) Common Cause
Ok, there is one more scenario - that is becoming more common - especially with bigger script heavy mods (even well written ones) being more popular.
Internal memory issues. Not the memory of your pc (although that can be an issue too) but the internal memory management in F4. Both SS and Panpc have notes on making settings changes to help manage memory issues.
Too many UI mods can overtax the system that keeps track of display objects on the screen. Multiple mods that do a lot of scripting (sim settlements, or pack attack) can at times overtax the games internal engine.

Good Tools

Finally, there occasionally may be a driver issue or some other system incompatibility (incredibly rare, but can happen in F4 Try googling your video card or try turning off your enb; for example, supposedly there is an issue with Nvidia 20xx series cards and "weapon debris" settings).

A good mod manager helps in finding issues and turning mods on and off;
  • Vortex is powerful, somewhat easy to use, and well supported.
  • Mod organizer 2 is very powerful, not as easy to use, and well supported.

Both are used successfully by tens of thousands of users.
Check on youtube for tutorials by gamerpoets on successful installation.

(this text has been posted 158 times)
 
Thanks for such detailed and informative reply.

I still have no idea what was causing CTDs, but loading previous save helped. If I remember correctly, there are some weapon mods that are still yet to ask me if I want to add them to the leveled list, or just vendors, so I will probably choose vendors or just make them craftable to stay safe. Also I will make a save before the fungus farm quest, and after.
I am using Vortex with auto sorting enabled, I only changed a couple of plugins, Boston FPS fix and I think some other one I forgot about, so they would load as the last ones, at the bottom of the load order. I also used LOOT to detect dirty plugins and errors, cleaned all plugins and got rid of plugins (entire mods) that were giving errors. But it all was done before starting a new game, before staring my current game.
 
The Buffout 4 team has stated that Functional Displays can cause random CTDs.
There have been many reports of CTDs being caused by the scrap crash. You can use the Power Grid Tools in this mod to detect and fix this.
 
The Buffout 4 team has stated that Functional Displays can cause random CTDs.
There have been many reports of CTDs being caused by the scrap crash. You can use the Power Grid Tools in this mod to detect and fix this.

I have deleted Functional Displays, but I suppose some plugins were left behind. I will disable them. I'm aware getting rid of mods mid-game can be just as bad, but I just don't know what else to do at this point. I don't want to start a new game once again, it would take me another 12 hours to get where I am in-game now.
I will look into those other mods, including Power Grid Tools, thank you.
 
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