SlowFatWombat
Member
- Messages
- 69
So I am enjoying SS2 quite a lot but there are certain things that I would like in the future updates of the mod.
1. Companions - I really wish or would like the mod makers to code in the unique settlers or companions into the city planners' desk. In other words, I would like to click on the desk go to select a leader and all the companions you have unlocked are available to be the leader of that settlement. Instead of the other way where you have to recruit them, go to the settlement, say goodbye to them and select the settlement you want them to be at, then go to the settlement, find the companion, go to workshop mode and select them then go to the table and select the table. This to me is frustrating and annoying and I believe this concept of more steps pushes people away and it could easily be fixed with just some more coding.
2. Upgrade - I would like there to be an upgrade city-level progression in the city planners desk. So what I mean is I would like to click on the desk to get the pop-up and have a submenu that shows you the progression of that settlement and what you need to get it to the next level. Scrap, time, happiness, just a simple sub-menu so you're not wondering or waiting to see the city plot upgrades.
3. Unique Settlers. So I have done the optional quests for the Ron (the Powell family and Anton) and what I have read is once you do this you will start to get unique settlers. Whenever I click on the city planners desk and select leaders it always says no unique settlers available. Am I missing a step or is there a quest or is it a time thingy?
4. Boston Airport Settlement - So if you select the Boston airport SS2 plan you cannot select anything to build due to the build limit. So if you wanna build a resource container to give your settlers some salvage, you can't unless you delete one thing from the plan. So just a heads up.
5. Plot Building Issues - so there are some of my settlements that for some reason would rather build recreation, security, or city services. Now in my head, the 3 things that the settlements should build first and foremost are food, water, and bedding. So if the mod makers could alter the code or change it to have food, water, and bedding as the most important plots to build instead of security or recreation, or entertainment. That would be great
There are some other issues, but I can't remember them now.
Slow Fat Wombat
1. Companions - I really wish or would like the mod makers to code in the unique settlers or companions into the city planners' desk. In other words, I would like to click on the desk go to select a leader and all the companions you have unlocked are available to be the leader of that settlement. Instead of the other way where you have to recruit them, go to the settlement, say goodbye to them and select the settlement you want them to be at, then go to the settlement, find the companion, go to workshop mode and select them then go to the table and select the table. This to me is frustrating and annoying and I believe this concept of more steps pushes people away and it could easily be fixed with just some more coding.
2. Upgrade - I would like there to be an upgrade city-level progression in the city planners desk. So what I mean is I would like to click on the desk to get the pop-up and have a submenu that shows you the progression of that settlement and what you need to get it to the next level. Scrap, time, happiness, just a simple sub-menu so you're not wondering or waiting to see the city plot upgrades.
3. Unique Settlers. So I have done the optional quests for the Ron (the Powell family and Anton) and what I have read is once you do this you will start to get unique settlers. Whenever I click on the city planners desk and select leaders it always says no unique settlers available. Am I missing a step or is there a quest or is it a time thingy?
4. Boston Airport Settlement - So if you select the Boston airport SS2 plan you cannot select anything to build due to the build limit. So if you wanna build a resource container to give your settlers some salvage, you can't unless you delete one thing from the plan. So just a heads up.
5. Plot Building Issues - so there are some of my settlements that for some reason would rather build recreation, security, or city services. Now in my head, the 3 things that the settlements should build first and foremost are food, water, and bedding. So if the mod makers could alter the code or change it to have food, water, and bedding as the most important plots to build instead of security or recreation, or entertainment. That would be great
There are some other issues, but I can't remember them now.
Slow Fat Wombat