Yes, that;s why I consider it a regressive form of revnue streaming. I looked at everything on CC last night - slocum joe is only mod I would consder - not for its overpowered recipes, not the sign, not the sweet roll that yells Skyrim style. Like the tile set - walls, floors, etc. However, 7.50 (u r correct) puts me way over what I need - so Beth sits on my money - collecting interest - unless I spend it on stuff don't want. Regressive revenue plan.Been a while but I'm pretty sure you can only buy credits in $7.50 increments so make sure to find enough content or buy enough to use up all of them as left over credits are useless
Had weed only once in my life. Was totally legal - we were in international waters. Weed in New York State, is legal, And it;s not legal. State level - ok with a script. Federal level - not OK.Weed is not legal in Aus. such a shame.
Will stay that way for another 20 years at this point too. Remember how much effort it took to drag our politicians kicking and screaming into doing what the public actually wanted (and not just what their richest donors wanted) the last few times?Weed is not legal in Aus. such a shame.
The vid was fun. Sweet roll yells like skyrim LOL. I like the slocum's tile set. That is all I would get it for. Whats the attraction for you?Donuts is still on my list of ones to buy. So far I have only paid for the Tshirts set and Vault Suit/Pipboy/Armor Paints myself. (and that was only because I got tired of waiting for Institute/Enclave to be the freebie ones)
When I'm not in "testing mode", I play Fo4 on Survival Mode, and having more food options would be nice. Plus, let's be real, donuts are fairly low down the difficulty scale in terms of making them, it's not unfeasible that even post-apocalypse you could make something like a donut (albiet with substituted ingredients) so it fits in well enough into my preference for mods to be "at least kind of Lore Friendly if you squint a bit".The vid was fun. Sweet roll yells like skyrim LOL. I like the slocum's tile set. That is all I would get it for. Whats the attraction for you?
I mostly agree with you. However, consider one thing "The whole state" - slippery. In 1790CE, the Bay State had a pop just under 400K. Currently it's running around 7million. (If I remember correctly.) Wandering around FO4;s commonwealth - seems the population has shrunk a tiny bit. However, FO4 is a fantasy (hopefully) and we each make the game the way we like.When I'm not in "testing mode", I play Fo4 on Survival Mode, and having more food options would be nice. Plus, let's be real, donuts are fairly low down the difficulty scale in terms of making them, it's not unfeasible that even post-apocalypse you could make something like a donut (albiet with substituted ingredients) so it fits in well enough into my preference for mods to be "at least kind of Lore Friendly if you squint a bit".
(also I REFUSE to buy into the belief Bethesda seems to have that even 210 years after the bombs, there's still somehow enough stuff left laying around for an entire state to survive almost entirely off scavenging old supermarkets - so being more easily able to see people actually making their own food is a good thing)
It looks like it's added to vendor leveled lists, and I can see mods that add 'compatibility' so you can gather the stuff yourself in the obvious manner. Plus if I'm not mistaken, "Jampads2" addon auto-integrates it as well, in a much nicer "not made a Hard Requirement of the whole Addon" way.And where do you get bramin milk?
Brahmin farmsI mostly agree with you. However, consider one thing "The whole state" - slippery. In 1790CE, the Bay State had a pop just under 400K. Currently it's running around 7million. (If I remember correctly.) Wandering around FO4;s commonwealth - seems the population has shrunk a tiny bit. However, FO4 is a fantasy (hopefully) and we each make the game the way we like.
Did you see all the powerful recipes Slocum Joe adds? And where do you get bramin milk?
Jumpads2 was one of the add ons I cut. It has braman milk? ummm Slocum's more enticing,. Interested what mods you end up using - I havn't done survivor mode in five years... time to venture ... and get killed alot ... again.It looks like it's added to vendor leveled lists, and I can see mods that add 'compatibility' so you can gather the stuff yourself in the obvious manner. Plus if I'm not mistaken, "Jampads2" addon auto-integrates it as well, in a much nicer "not made a Hard Requirement of the whole Addon" way.
Here's my plugins.txt as it stands right now. Mostly just SS2 and Addons and MORE GUNZ.Interested what mods you end up using
We use many of the same mods - besides the ones SS2 requires. Several I've never heard of... research time. Thank you yaugieLC...Here's my plugins.txt as it stands right now. Mostly just SS2 and Addons and MORE GUNZ.
# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*HUDFramework.esm
*WorkshopFramework.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*NewRecipesFH.esl
*SetMaxSettlers.esl
*SettlementKeywords.esm
*ArmorClothingOverhaul.esp
*CraftingFramework.esp
*Esk_NoTeleportingCreatures.esp
*Craftable Acids And Adhesives.esp
*3DNPC_FO4Settler.esp
*SS2WastelandVenturers.esp
*SS2_RobotMod.esp
*SKKSyntheticPlayer.esp
*SS2-Jampads2.esp
*Raze My Settlement.esp
*DT_GunnerOutfitPack.esp
*DTG_LeveledListIntegration.esp
*JunkTownTwo.esp
*SS2-PraRandomAddon.esp
*PiperCaitCurieDialogueOverhaul.esp
*DirtyWaterCrafting.esp
*Minuteman Watchtowers.esp
*RussianAssaultPack.esp
*SS2_FDK_TinyLiving.esp
*BTA_ForceOpen.esp
*[SS2 Addon] SimSettlements SuperStructures.esp
*SolarPower.esp
*SKKAmmoOMatic.esp
*CombinedArmsNV.esp
*CombinedArmsEXPack.esp
*SS2_ruined_simsettlement_addonpack.esp
*Power Conduits and Pylons Overhaul.esp
*CROSS_Jetpack.esp
*MikeMooresMCAM.esp
*Power Conduits and Pylons Overhaul - SKE.esp
*UncappedSettlementSurplus.esp
*GreaseRatGarbs.esp
*GreaseRatGarbs_RaiderPatch.esp
*GreaseRatGarbs_SettlerPatch.esp
*Rangemaster.esp
*65SeriesPistols.esp
*PRIMA_WickedShippingStations.esp
*BallisticWeave_RadRes.esp
*LAER.esp
*Zapgun.esp
"NewRecipesFH" near the top there adds an absolute buttload more recipes at the Cooking Station so that (just about) every vanilla item that makes sense to be in food now can be. I mean really, like we're to believe everyone eats nothing but raw Tatos? Couple of other crafting mods in there too to fill in gaps in the base crafting - for example the amount of Cooking recipes that need "Dirty Water" despite "Purified" being about 100 times more common, or the fact that anyone with more than a tiny amount of chemistry knowledge would be able to make a far larger amount of end products.
Realised looking at this that I forgot to re-install "Bogeyman of the Commonwealth" too
Quite a good chunk of them are from an attempt in the past to build a load order around the concept of "let's put every weapon/armor that was in a past Fallout game into FO4"; didn't end up completing that list (there's still a couple of guns from past Fallouts I have never seen a FO4 mod of) but some stuck around.We usemany of the same mods - besides the onesSS2 requires. SevealI;ve never heard of... reearch time. Thank you yaugieLC...
Thx. Already looked them up. The synth agent one is intriguing. You are running that with SS2? LOL Must run into some 'interesting' sitreps.Quite a good chunk of them are from an attempt in the past to build a load order around the concept of "let's put every weapon/armor that was in a past Fallout game into FO4"; didn't end up completing that list (there's still a couple of guns from past Fallouts I have never seen a FO4 mod of) but some stuck around.
If there's any you want links for, I'll be able to dig them up pretty quick, everything there is on Nexus from memory.
It requires a bit of mental gymnastics, yeah, but trying to actually 'roleplay' in FO4 already requires a fair bit of 'making up stuff that happened Off Screen' anyway, so it's not that big a deal.Thx. Already looked them up. The synth agent one is intriguing. You are running that with SS2? LOL Must run into some 'interesting' sitreps.
Personally, I like the tile sets in the Modern Living(?) one as well. Some nice brick and wood panel walls and carpeted floors gives some nice options for "Clean" building. That and the bay windows. Love the bay windows.Yes, that;s why I consider it a regressive form of revnue streaming. I looked at everything on CC last night - slocum joe is only mod I would consder - not for its overpowered recipes, not the sign, not the sweet roll that yells Skyrim style. Like the tile set - walls, floors, etc. However, 7.50 (u r correct) puts me way over what I need - so Beth sits on my money - collecting interest - unless I spend it on stuff don't want. Regressive revenue plan.
I have 11 active mods. I feel like a piker.Here's my plugins.txt as it stands right now. Mostly just SS2 and Addons and MORE GUNZ.
# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*HUDFramework.esm
*WorkshopFramework.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*NewRecipesFH.esl
*SetMaxSettlers.esl
*SettlementKeywords.esm
*ArmorClothingOverhaul.esp
*CraftingFramework.esp
*Esk_NoTeleportingCreatures.esp
*Craftable Acids And Adhesives.esp
*3DNPC_FO4Settler.esp
*SS2WastelandVenturers.esp
*SS2_RobotMod.esp
*SKKSyntheticPlayer.esp
*SS2-Jampads2.esp
*Raze My Settlement.esp
*DT_GunnerOutfitPack.esp
*DTG_LeveledListIntegration.esp
*JunkTownTwo.esp
*SS2-PraRandomAddon.esp
*PiperCaitCurieDialogueOverhaul.esp
*DirtyWaterCrafting.esp
*Minuteman Watchtowers.esp
*RussianAssaultPack.esp
*SS2_FDK_TinyLiving.esp
*BTA_ForceOpen.esp
*[SS2 Addon] SimSettlements SuperStructures.esp
*SolarPower.esp
*SKKAmmoOMatic.esp
*CombinedArmsNV.esp
*CombinedArmsEXPack.esp
*SS2_ruined_simsettlement_addonpack.esp
*Power Conduits and Pylons Overhaul.esp
*CROSS_Jetpack.esp
*MikeMooresMCAM.esp
*Power Conduits and Pylons Overhaul - SKE.esp
*UncappedSettlementSurplus.esp
*GreaseRatGarbs.esp
*GreaseRatGarbs_RaiderPatch.esp
*GreaseRatGarbs_SettlerPatch.esp
*Rangemaster.esp
*65SeriesPistols.esp
*PRIMA_WickedShippingStations.esp
*BallisticWeave_RadRes.esp
*LAER.esp
*Zapgun.esp
"NewRecipesFH" near the top there adds an absolute buttload more recipes at the Cooking Station so that (just about) every vanilla item that makes sense to be in food now can be. I mean really, like we're to believe everyone eats nothing but raw Tatos? Couple of other crafting mods in there too to fill in gaps in the base crafting - for example the amount of Cooking recipes that need "Dirty Water" despite "Purified" being about 100 times more common, or the fact that anyone with more than a tiny amount of chemistry knowledge would be able to make a far larger amount of end products.
Realised looking at this that I forgot to re-install "Bogeyman of the Commonwealth" too
The one I use, yeah. It's not "ideal" but it's enough information to work with to imagine what my character's thinking/planning.The synth start is done thru monitor read outs?
I'll check out modern living. Like tile set u described.Personally, I like the tile sets in the Modern Living(?) one as well. Some nice brick and wood panel walls and carpeted floors gives some nice options for "Clean" building. That and the bay windows. Love the bay windows.
Still kind of a scheme though. At least 75% of why i ever buy anything there is that it doesn't count against xbox mod space limits. :/
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