InvertedSheep
Member
- Messages
- 33
First of all you guys are doing an awesome work!
I also wanted to ask if there is a place where one can see an organized list of all the bugs that have already been reported.
Now the actual bug, or not, I'm assuming in the next stages of the city most of this will sort itself out.
I have found some plots that can't be accessed by settlers, also some floating items, and what I think is a premature manifestation of furniture from the next level.
I'm using the option that makes the plots spawn with the designers intent plot. (also I think you should put that option as default, before I figured out I could set that, I was going crazy because the random plots were not doing justice to the cities)
At level 0 (my city hasn't upgraded yet) I have 1 martial plot without access, 1 martial that the settler needs to fall into (I believe this might be the way it's intended to work) and several floating farms (if they were a little lower the water would make this less obvious)
There are other floating items but they will probably be assimilated into the clutter as the plots and city evolve.
But the big issue I'm having is the 5 floating beds around a tree, I'm assuming they should be part of one of the next levels of the city, not level 0.
Also there's no recruiting beacon.
None of this is urgent, I just wanted to let you know.
I also have a doubt about the power, I have 4 power even after some of the plots that should require power are built, but there's only a small generator in the city (that I can find), and all the plots seem to be powered by magic, is this just a feature to make sure all plots have power before all plots are build and the power cables can be created?
Hope I have been of some help, and keep up the great work!
I also wanted to ask if there is a place where one can see an organized list of all the bugs that have already been reported.
Now the actual bug, or not, I'm assuming in the next stages of the city most of this will sort itself out.
I have found some plots that can't be accessed by settlers, also some floating items, and what I think is a premature manifestation of furniture from the next level.
I'm using the option that makes the plots spawn with the designers intent plot. (also I think you should put that option as default, before I figured out I could set that, I was going crazy because the random plots were not doing justice to the cities)
At level 0 (my city hasn't upgraded yet) I have 1 martial plot without access, 1 martial that the settler needs to fall into (I believe this might be the way it's intended to work) and several floating farms (if they were a little lower the water would make this less obvious)
There are other floating items but they will probably be assimilated into the clutter as the plots and city evolve.
But the big issue I'm having is the 5 floating beds around a tree, I'm assuming they should be part of one of the next levels of the city, not level 0.
Also there's no recruiting beacon.
None of this is urgent, I just wanted to let you know.
I also have a doubt about the power, I have 4 power even after some of the plots that should require power are built, but there's only a small generator in the city (that I can find), and all the plots seem to be powered by magic, is this just a feature to make sure all plots have power before all plots are build and the power cables can be created?
Hope I have been of some help, and keep up the great work!