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Firsts tests, first thoughts and some returns to the devs

Strec

Active Member
Messages
140
First, before all, great job, SS2 seems really more interesting than the first opus, I think it's mainly because of the use of the SPECIAL, the new "service" plot type and the multi-bed houses (will permit to really have settlements in small areas :) ).

Found some bugs in the core but nothing really blocking for me and most of them are already posted (the main problems concerns the settings with sometimes different result if you use MCM or the holotape to change it, nothing important, recruit a trainee to catch these problems :p ).

The mod seems, at least for me, difficult to get in hand, even for experimented users and I don't imagine the hell for a newbie in FO4. But with time and more doc, this will be easily corrected, I don't doubt.

The main quest is far too long to help here, as a modder I think the idea was to do a tutorial but as you advanced you lost the view and got your pleasure, as devs, in an elaborated full story :)

I think too that this quest would have beed inserted as an add-on, not in the main mod, the risk to put the core in an instable state is high due to bugs in the quest. You may put the main story out of the .esm, but it's just my opinion. Don't forget that many players will only do the quest once...

As I like to micro-manage I lack the old tools but I imagine that here too it's planned. The main tool missing is to have a report giving the number of plots of each type in the settlement. When something go wrong you must review each plot to detect where is the problem and, in some settlements it can be boring.

Continue the good job!

Sorry for my bad english, it's not my native langage :)
 
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