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Fallout 76

I'm pretty damn hyped about developing a multiplayer game once private servers are a thing! Was definitely unhappy before that came to light though - I've experienced enough Day Z and Division to know what happens in a forced PVP multiplayer experience.

Having private servers with mods means we can reinvent all of the things we don't like about the game and play them only with friends or by ourselves!
 
if they allow groups to set up there own private severs do you think you may set up one to test the new version of sim settlements in a live setting?
 
I think you're forgetting Vault 87 in the Capital Wasteland with it's Super Mutant program which was completely separate from what happened at Mariposa. Capital Wasteland super mutants were different than the Mariposa ones and not directly related. The Master had nothing to do with them. I don't know exact timeframes but they were experimenting right away and according to the Fallout Wiki Super Mutants were capturing victims for around 200 years by the time FO3 rolled around so it's quite possible there are loose super mutants roaming the land in the timeframe of FO76. Though whether they'd be into West Virginia I don't know but it's quite possible.

Yeah, i forgot that the Vault 87 Super Mutants had their own lore (which was basically a justification to put them in Fallout 3).
However, X-02 Power Armor being in Fallout 76 is a lore break. The Enclave didn't invent X-02 until 2220, 118 years after Fallout 76 takes place. The Nuka Quantum X-02 Power Armor in Nuka World was also a lore break.
I'd bet we're going to find Jet in Fallout 76 as well, when it wasn't invented by Myron until somewhere around 2240. That didn't stop Bethesda from putting Jet in sealed pre-war Vaults though.
 
- Playing 'Solo' will still have you seeing other players
that's a big nope for me. I don't want retarded 14 year old morons running around teabagging in my game.


- Modding will be present in 76 but not at launch (eventual private servers that will be 100% modable)
if that actually happens, I might reconsider. On the other hand, I'm not installing windows on my server just to run fallout. And I doubt Bethesda is going to even look in the general direction of linux.
 
Having private servers with mods means we can reinvent all of the things we don't like about the game and play them only with friends or by ourselves!

First thing I'm doing with a moddable private server is to find a npc spawning mod. The whole "No npcs" thing is kinda stupid to start with. Plus, most friends that I play with tends to be more of a fantasy rpg gerne gamer than they are a fellow fallout gamer. Kinda doubt that they'd buy the game just so that I don't feel like I'm the last human in the world in fallout 76.
 
First thing I'm doing with a moddable private server is to find a npc spawning mod. The whole "No npcs" thing is kinda stupid to start with
I also find very dissapointing the lack of NPCs. I was expecting something like World of Warcraft (it has a lot of NPCs and lore around them) combined with Fallout elements. In every Fallout we find survivors . All people of West Virginia died despite not being all nuked like the capital? There were ferals in the trailers, why not ghouls?. All population Will be vault dwellers… i don´t know… hope there´s a good lore explanation in game.

On the other hand, I tried to understand what Bethesda tried to do. With only real players, history is Will be written by us, factions are created by players, the world is shaped by our decisions. No NPCs means there won´t be anything that influences in our rpg way of playing.

Anyway, still hoping for it and give it a try
 
I'm pretty damn hyped about developing a multiplayer game once private servers are a thing! Was definitely unhappy before that came to light though - I've experienced enough Day Z and Division to know what happens in a forced PVP multiplayer experience.

Having private servers with mods means we can reinvent all of the things we don't like about the game and play them only with friends or by ourselves!

Honestly, I was more worried about you, and how you Kinggath would perceive all the malarkey before and after the actual specifics of what Bethesda did or did not do. The apprehension of the unknown thing is more-often-than-not worse than the thing itself.

A quote I like:

“Where you stumble, there lies your treasure”

~JC

You have created a community in “hummm -18mos? +/-” from what? The innate desire one night to help and improve the fantasy lives of npc settlers inside of a game that was arguably broken or lacking outside of your own head? That seems in-and-of itself an archetype and potentially what has attracted so many folks to try out your creation; some, passionately adding to that creation or contributing in their own way.

One thing I have learned, a (“leader” or whatever “noun” that works for you as an individual”) who “inspires” you is nice and feels good while it lasts, but fleeting. The one who gives you insight – ha, something you can put in your rucksack and use another day and again and again. That one Good-Sir is Special. The implied metaphor here is in your creative work, “the insight” is a value intended or not, conscious or not that makes one think????... Could it be better???. A universal truth, mature or immature with a need to be acted on. Sometimes just glimpsed through a creative work of art. Could be a game, even a game-mod/(s], the medium is just what it is. Could be a rock?

Seems somehow you found an entire box of “You’re Special Magazines” inside yourself and shared them. Handing them out hand-over-fist. I don’t think that box is empty?

I think there are many others here who at some level share a primal value with you that sheds light on something special and specific within each of them.

I think there is going to be more “treasure” and the corresponding getting back up………That interest and curiosity causes the entire world and its potential to unfold quite wonderfully. I think that what you have made here will have a ripple…..and others will ripple with you in aspects you could never conceive or predict.

I for one am looking forward to seeing how all this unfolds. I think that there is something special here, that is worth my curiosity and I thank you for that!
 
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that's a big nope for me. I don't want retarded 14 year old morons running around teabagging in my game.



if that actually happens, I might reconsider. On the other hand, I'm not installing windows on my server just to run fallout. And I doubt Bethesda is going to even look in the general direction of linux.
Yeah the more I read about it the more I am on the fence about it. Lore-wise, the inhabitants of Vault 76 (ie the players) are basically going to be setting up a bunch of Raider gangs given how multiplayer online typically goes. I really want to play it and explore the world but being continually killed by the twits that normally inhabit multiplayer games really makes me rethink my initial stance on the game, especially with the whole nuke option...that's just a disaster waiting to happen. Which is too bad because the modifications to the game engine look so intriguing.

Private servers would help. I have at least one co-worker who'd likely go in on that with me. I know he's pre-ordered already. I just don't know. I'd like to do the beta to get an informed opinion but having to pre-order to get guaranteed access to the beta....I've been burned before.
 
Yeah the more I read about it the more I am on the fence about it. Lore-wise, the inhabitants of Vault 76 (ie the players) are basically going to be setting up a bunch of Raider gangs given how multiplayer online typically goes. I really want to play it and explore the world but being continually killed by the twits that normally inhabit multiplayer games really makes me rethink my initial stance on the game, especially with the whole nuke option...that's just a disaster waiting to happen. Which is too bad because the modifications to the game engine look so intriguing.

Private servers would help. I have at least one co-worker who'd likely go in on that with me. I know he's pre-ordered already. I just don't know. I'd like to do the beta to get an informed opinion but having to pre-order to get guaranteed access to the beta....I've been burned before.

When Ark originally came out there were no private servers either... and that was a shit show... I waited on that until they made it possible to do your own thing, and then went in on a server for 10 - 15 players who had no interest in fighting each other and just wanted a cooperative survival game....

DayZ was worse... people just running around killing for no reason at all... naked guy running away from you who clearly just spawned in... seems like a good target to kill to me...

I have a feeling Bethesda is in for some growing pains as they learn... do some research!!!
 
When Ark originally came out there were no private servers either... and that was a shit show... I waited on that until they made it possible to do your own thing, and then went in on a server for 10 - 15 players who had no interest in fighting each other and just wanted a cooperative survival game....
If it's anything even remotely like ARK, it takes so, so much tweaking before that game is playable. The last time I played it with some friends, I think I had XP at 3x, gathering 5x, breeding ~10xish (had to calculate some numbers to jibe with the imprint system) and taming at 15x, compared to official, and there were still times where it would require an uninterrupted 8-straight-hours to do things.

On the other hand, the modding system is excellent regarding how it handles multiplayer; you just specify which Steam Workshop mod IDs you want the server to use in a text file and the server will auto-download them when you launch it, likewise clients will auto-download them when they connect, and configs are copied from the server. I could see Bethesda doing the same sort of thing with Bethesda.net, which would be okay.

One thing that I will not miss is that the dev kit is something like 100GB, which is absolutely absurd.
 
Call of Duty hits Fallout world. the game itself with itself doing quests etc.. sounds like it could be fun. It's the "running into other NPC's (meaning other "real" people) will turn Fallout into a warzone... and I get it... just not for me.

It's the lore, the survival, the rebuilding...

The trailer says we will have to rebuild - which as far as I see - is anything but. But the reclamation part does... a bit misleading in a way. But it is what it is... I will wait till after it's out and see... my guess at the moment is the "warzone" loaded with teenagers and micro-transactions won't be for me.

But for those who want that, then they built a game for you to enjoy.

I do wonder though if they will do the same for Skyrim 6 - making it online as well?
 
we could all Spectacle island till the Brahmin come home, but in the end... we really need to just wait and see....

Beth stated that there will be mods (not on release) and private servers (not on release) looks like they are backtracking on decisions they made simply because the outcry from their fanbase was fairly loud... beta could be shaped by that fanbase... if their ideas don't work.. they might be forced to make those changes sooner than later...
 
their hand might be forced to implement a PVE and PVP server, which is a standard they also ignored... not everyone wants to fight players or even deal with that bull shit...
 
Bethesda has been trying for years to figure out how to cash in on mods. The biggest reason to go "online-only" when the technology can easily let you play an offline experience is to control and profit from mods. I heard Todd refer to mods as a "service" they will figure out later. I don't think that free mods will exist for F76.

This is why even private servers do not interest me. And you can bet you will be paying for the private server experience as well. And it sounds like this world won't really have much to do besides pvp, either. So a private carebear server won't have enough content. (objection: speculation.)

I'm sorry to be a Debbie Downer. I'm a huge fallout fanboy. I even defended Creation Club until they launched that dumpster fire. Fallout 76 is not aimed at Fallout fans. It's an attempt to get some of that arena-play market share. I'm sure it will be fun for the target audience.
 
I suppose in the end someone will eventually hack it and we'll have a big open world playground to inject our own post apocalyptic Civilizations based on more than swearing and mindless violence.
 
There's this weird assumption that Bethesda is clueless regarding how big a place the modding community has in extending the life and sales of their games. I really don't think they are - other than being stupid about horse armor once, everything I've seen them do in terms of monetizing mods had to do with generating revenue streams for modders.

That's an 'at first glance' theory. Maybe people distributing via CC are getting really ripped off by Bethesda; I am given to understand that Bethesda provides infrastructure for CC authors, and obviously they've driven some specific bug fixes, so I'm not really situated to judge how one sided a 75%/25% split is - that's a number that could fall anywhere from generous to fair to a bit lopsided in Bethesda's favor.

But it really doesn't seem like evidence Bethesda underestimates the importance of their modding community.
 
I feel that they've been quite malevolent to their community as of late concerning some of the things cropping up on the creation club and Fallout 76's complete disregard for lore and world building. I think that they hope eventually the modders will move onto Starfield and forget about the whole debarkle, the announcement of TES 6 & Starfield was clearly meant to provide the longtime fans that they haven't completely abandoned us for the Fortnite battalion.
 
What I was actually going to post though is this review of Ark that I happen to love, by Howard Tayler od Schlock Mercenary (Just because it's been mentioned here and elsewhere for parallels to some of the Fallout 76 features).
ARK: Survival Evolved Tree Forts and Dinosaurs
Synopsis:
Howard Tayler said:
Are we playing this game the way it was meant to be played? If the online PVP tournaments are any indication, we're doing it all wrong.
I base-jumped into a pack of carnivores and got rescued by my daughter, who was riding a velociraptor.
Wrong is fine.
 
I feel that they've been quite malevolent to their community as of late concerning some of the things cropping up on the creation club and Fallout 76's complete disregard for lore and world building. I think that they hope eventually the modders will move onto Starfield and forget about the whole debarkle, the announcement of TES 6 & Starfield was clearly meant to provide the longtime fans that they haven't completely abandoned us for the Fortnite battalion.
Malevolent is a pretty visceral word. I will grant, it seems pretty obvious that Bethesda feels no compunctions about rewriting the canon, which I think is best defended in universe as 'Some of the known history was inaccurate' -- it's not like I would be deeply shocked to find out the Enclave discovered plans for X02 armor and then claimed to have developed it all by themselves, but I agree there has to be some limit to the 'Unreliable Narrator' theory as well -- that said, without getting into hypotheticals about what you think Bethesda thinks they're going to do, is there any actual action Bethesda has taken that is hostile to the modding community?
 
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