Yhalbey
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First of all, I'm looking for a name for this. For now, I've nicknamed it "Thinking Outside the Plot". If anyone can think of a better name, please add a reply below.
Second, if anyone has any ideas that would work well with this, changes I should make to the idea, questions, or anything else, feel free to leave a reply.
Third, I've used spoilers to keep this post organized.
Fourth, due to the length of the post, some of it is in the replies.
Now to the main point, starting with the simple parts:
The next one is a little complicated.
If you don't know, what it means, it means a closed building that you go through a loading screen to enter.
Continued below.
Second, if anyone has any ideas that would work well with this, changes I should make to the idea, questions, or anything else, feel free to leave a reply.
Third, I've used spoilers to keep this post organized.
Fourth, due to the length of the post, some of it is in the replies.
Now to the main point, starting with the simple parts:
The first feature I had in mind was to add "Stackable" plot designs. These plots, when fully upgraded, will have a flat, 2x2 tile sized roof that doubles as a base to put another plot on. These plots would most likely simply be added to the existing list of designs, so you can chose to use them if you want.
It would be interesting to see what a plot built inside supports for another plot would look like. (Think Abernathy Farmhouse, built into the pylon). That being said, this concept works better with some plot types than others. Residential and Commercial would work great, and some Recreational and Industrial designs might as well, but I don't think it'll go well with Martial, Agricultural, or Advanced Industrial as the base. I know this is already kind of possible with interior plots, but I think It'd be nice to be able to do it with full size, "outdoor" plots.
In addition, this idea would go very well with the "Bigger Plots" and "Interior Cell Usage" ideas below (Both won't work well with interior plots).
It would be interesting to see what a plot built inside supports for another plot would look like. (Think Abernathy Farmhouse, built into the pylon). That being said, this concept works better with some plot types than others. Residential and Commercial would work great, and some Recreational and Industrial designs might as well, but I don't think it'll go well with Martial, Agricultural, or Advanced Industrial as the base. I know this is already kind of possible with interior plots, but I think It'd be nice to be able to do it with full size, "outdoor" plots.
In addition, this idea would go very well with the "Bigger Plots" and "Interior Cell Usage" ideas below (Both won't work well with interior plots).
The next idea is to add a new option to the existing "Exterior" and "Interior" plots: Placed on Water, or just "Water" for short.
In addition to adding more useable space to some settlements, there are a ton of plot designs that would go great with this. (Argicultural plots that produce water instead of food, structures made out of things like capsized boats, trained mirelurks for defence, fish farms, and the list goes on).
2 things worth noting about this idea:
First, since the base of these plots would be on the waterline, the designs will need to include whatever will be below and anchoring it in place.
Second, to help with access and pathfinding to and from these plots, I'd recommend adding bridges, that wold attach to snap points along the edges of "Water Plots" and on themselves, in addition to being able to clip into the ground to allow smooth contact with land.
If anyone has more ideas for how to use these, feel free to reply
In addition to adding more useable space to some settlements, there are a ton of plot designs that would go great with this. (Argicultural plots that produce water instead of food, structures made out of things like capsized boats, trained mirelurks for defence, fish farms, and the list goes on).
2 things worth noting about this idea:
First, since the base of these plots would be on the waterline, the designs will need to include whatever will be below and anchoring it in place.
Second, to help with access and pathfinding to and from these plots, I'd recommend adding bridges, that wold attach to snap points along the edges of "Water Plots" and on themselves, in addition to being able to clip into the ground to allow smooth contact with land.
If anyone has more ideas for how to use these, feel free to reply
If you don't know, what it means, it means a closed building that you go through a loading screen to enter.
For this one, I'll start off by mentioning that this has already been done with Industrial Revolutions Iron Mine, that can be entered and will teleport you into an underground mine, so I know it's doable.
As for why I think this concept should be added to more plots, there are 2 main reasons:
First, this would remove the strain the insides of the plots would have on settlement size and weaker systems, without giving up on detail.
Second, if you've ever been to a place like Diamond City, you'll have noticed that many of the building have their own interior cells. It would be nice to bring this effect to Sim Settlements to make it feel even more like the prebuilt settlements in the game.
I know that this idea may not go so well with the somewhat small 2x2 plots. This idea is mostly meant to go with the "Bigger Plots" idea below, but it's probably a good idea to add a few small plots like this for people with weaker systems.
As for why I think this concept should be added to more plots, there are 2 main reasons:
First, this would remove the strain the insides of the plots would have on settlement size and weaker systems, without giving up on detail.
Second, if you've ever been to a place like Diamond City, you'll have noticed that many of the building have their own interior cells. It would be nice to bring this effect to Sim Settlements to make it feel even more like the prebuilt settlements in the game.
I know that this idea may not go so well with the somewhat small 2x2 plots. This idea is mostly meant to go with the "Bigger Plots" idea below, but it's probably a good idea to add a few small plots like this for people with weaker systems.
Basicly, these plots are bigger, say, 4x4 instead of 2x2 or so. As for what these plots do, well, the possibilities are endless. Large multi bedroom houses, a mini mall, industrial complexes manned by multiple settlers, and much more. Of course, taking up 4 times the space of a normal plot means these will work like at least 4 plots, if not more. Also, working together in one "Big Plot" will make them more efficient. For instance, one idea I've had is a large farm, factory or defensive structure that would be manned by 3 to 4 settlers, but provide 5 to 7 times as much as a single normal plot at the same level.
These large buildings would go well with the "Stackable Plots" system, given their large roof space, and they would also be big enough to work well with interior cells. They will also be a great addition to the appearance of the settlements, adding more variety in building and plot sizes.
Of course, due to being bigger, they'd be more expensive and take more time to build and upgrade than a single, normal plot.
Also, it is possible to make "Hybrid" plots of this size, that combine the functions of multiple plot types, but I think it would end up getting too complicated to keep track of.
If anyone has more ideas for how to use these, feel free to reply
It could even be effected by how full it is, say: 1settler=1 normal plots production, 2 give 2.5, 3 give 4, and a full 4 settlers give 6 times an equivalent 2x2 plots production, or something like that.
Of course, due to being bigger, they'd be more expensive and take more time to build and upgrade than a single, normal plot.
Also, it is possible to make "Hybrid" plots of this size, that combine the functions of multiple plot types, but I think it would end up getting too complicated to keep track of.
If anyone has more ideas for how to use these, feel free to reply
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