the Sim Settlements forums!

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Enslaved Voices Deactivated After Reinstall

Adamo

Member
Messages
38
I thought it would be worth mentioning that after doing a complete reinstall of the game and mods, the enslaved at my slaver outpost have reverted to being called "settler". I'm only able to trade with a few of them, but they do all seem to have collars on. The voices are the original settler voices. I found one I could trade with, took his collar, then replaced it and made him reequip it. He is now enslaved again, with the enslaved voice.
 
There's no way I can account for re-installs, as that's literally removing everything from the mod, so it won't know that it had existed before.

You can click an NPC in console and run:

openactorcontainer 1

This will force their trade window open so you can unequip/reequip the collars.
 
Great, thanks; I will try that. I figured it was an issue like that, but just thought it was worth mentioning. I also noticed that after loading a previous game (keep in mind again this game was started on the previous installation), and then capturing this same settlement, most of the enslaved have remained so, but one NPC, who is running a commercial shop, has his name reverted to "settler". The game seems stable, so I'm just mentioning this as a tiny anomaly. I'm fairly sure I checked that he was "enslaved" when I first captured the settlement, since this is the main NPC I interact with in that settlement.

I perhaps should also mention that, overall, plopping the saved file into a new installation did work quite well. So regardless of not being able to keep track of things between installs, bravo on your engineering.
 
Top