Don't those tools have a high chance of corrupting your save?IIRC, there is a "destroy settlement" tool in WSFW (MCM or holotape).
You could also try Raze My Settlement. It has an experimental "raze all" option that should remove all city plan and plot objects.
Raze My Settlement
Are you sick of scrapping your settlements to the ground so you can build on them? Me too.One click of a button in a holotape - gone in sixty seconds! (Depending upon the power of your gamwww.nexusmods.com
That one in particular is fine. It only 'scraps' anything that you could've scrapped manually yourself. If you're using it in conjunction with other mods that change what you can scrap, maybe... but then that'd be the fault of that other mod.Don't those tools have a high chance of corrupting your save?
I was reading the discussion of Raze My Settlement, and well, straight from the horses mouth:That one in particular is fine. It only 'scraps' anything that you could've scrapped manually yourself. If you're using it in conjunction with other mods that change what you can scrap, maybe... but then that'd be the fault of that other mod.
One special note with SS1/SS2 - if you're going to use the Raze Built Settlement option, manually remove all plots in workshop mode first. Otherwise the mod will leave behind random floating stuff which it doesn't understand and that you cannot delete.
Yes, that's because those are objects you can't manually scrap. That's why I phrased that the way I did.I was reading the discussion of Raze My Settlement, and well, straight from the horses mouth:
Nexus Mods Forums
forum.nexusmods.com
Thank you for the response. I never left the area. I like to build the city plan you get with the base mod then save and go back and build the contest mod city plans to see which one I want to go with. When I reloaded the save from the first city plan I built I destroyed a plot and it left all the terraforms there in the ground. I then noticed that all plots that had terraforms had dups. It then tried to move a plot to see if there would be a dup plot left behind but there wasn't so it was only the terraforms.I used to run into this a lot. I found that it happened in settlements which were following a city plan and that had upgraded their city level while I was away from them.
I ended up changing the settings so that city plans are not allowed to automatically upgrade, and I manually kick off the upgrade whenever I visit them and notice that they are ready for the next level.
Sitting around in a settlement in such a state would very slowly clean itself up somewhat. However, it took so much time to do the cleaning that, as a survival-mode-only player, I could not just leave the game running long to see how far the clean-up process could actually go.
Oh, right. Yeah, I have seen a freshly-built city plan place multiple items like terraformers. I think the one city plan that I remember off the top of my head that does this every time is the "basics" built-in plan for Sunshine Tidings Co-Op. In that city plan, the caravan plot spawns multiple terraformers inside of each other, which causes them to flicker from z-fighting. One of the residential plots does the same thing (the one that spawns a camper/caravan trailer).Thank you for the response. I never left the area. I like to build the city plan you get with the base mod then save and go back and build the contest mod city plans to see which one I want to go with. When I reloaded the save from the first city plan I built I destroyed a plot and it left all the terraforms there in the ground. I then noticed that all plots that had terraforms had dups. It then tried to move a plot to see if there would be a dup plot left behind but there wasn't so it was only the terraforms.
So weird. Last play through I built city plans at the castle and went to scrap all the little preplace conduits from the base game. There were three copies for each one so I had to scrap each one three times.
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