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When your building a settlement - do you come up with the background to the town and its people while you work? Im not sure if its because I was a D&D Dungeonmaster or what but as I fill out the town I try to think on how things ended up the way they are.
For example Im working on a layout for Sunshine Tidings Co-Op - turning it into a fortress. While I laid out my walls I was thinking they built walls to defend themselves and carried out traid in and out of the commonwealth. But one of the founders had an idea making a road that wound between defensive buildings letting the more inner defenders shoot down on the attackers.
They were able to stop the one and only raid a group of Raiders tried - they never even made it past the 2nd gate.
Now the city turned its safety into a thriving market for weapons and armor. Not only in old stock but they built the means to make their own weapons, ammo, armor, power armor, etc. I placed just about every plot i can find for making and selling those.
The streets slowly narrow as buildings are built along them. But the gates and defenses remain hidden in the city growth.
I used the huge walls that are double sided and built a little chem lab and bar for the less reputable types to visit.
They rely on other towns to sell them resources for Sunshine's production. Light on the INdustrial - their shops mostly being cproduction of guns, etc. Add in a bunch of Bars, juice bars, etc. Some of the more exotic commercial like furniture & pets.
Add in a city hall and tax office. But only a small hospital.
In nooks and crannies put some chicken and rabbit farms - got to keep the population fed.
So now I have an immage in my mind of how this place grew and developed. The story in turn shaping where I put plots and how.
Just some rambling thoughts
For example Im working on a layout for Sunshine Tidings Co-Op - turning it into a fortress. While I laid out my walls I was thinking they built walls to defend themselves and carried out traid in and out of the commonwealth. But one of the founders had an idea making a road that wound between defensive buildings letting the more inner defenders shoot down on the attackers.
They were able to stop the one and only raid a group of Raiders tried - they never even made it past the 2nd gate.
Now the city turned its safety into a thriving market for weapons and armor. Not only in old stock but they built the means to make their own weapons, ammo, armor, power armor, etc. I placed just about every plot i can find for making and selling those.
The streets slowly narrow as buildings are built along them. But the gates and defenses remain hidden in the city growth.
I used the huge walls that are double sided and built a little chem lab and bar for the less reputable types to visit.
They rely on other towns to sell them resources for Sunshine's production. Light on the INdustrial - their shops mostly being cproduction of guns, etc. Add in a bunch of Bars, juice bars, etc. Some of the more exotic commercial like furniture & pets.
Add in a city hall and tax office. But only a small hospital.
In nooks and crannies put some chicken and rabbit farms - got to keep the population fed.
So now I have an immage in my mind of how this place grew and developed. The story in turn shaping where I put plots and how.
Just some rambling thoughts