Dre
New Member
- Messages
- 29
Is there something in-game that I have to activate to get the workshop framework to work, like finding those beacons tape in the museum where Preston is at???
is the script extender required???
I ask because in that 5 hour long live stream video of workshop frame work, NONE of those features are present in my game despite the mod being installed.
I know the mod is installed because I have the settings tape in my pipboy for the workshop frame work and I can set options in it, but none of the options change anything.
In the video, Gath was able to fly around, I cant do that.
In the settings tape, I set the 'MAX FOOD PER SETTLER' to 10 and also 20, and he still farms only the vanilla 6 food altho there more than 6 food on the farm, lots of unassigned food nodes on the farm.(vanilla food nodes, corn, mutfruit, ect)
NPCs in all the pre-made settlements from conqueror just stand around in one location and dont do anything until they enter combat, and a bunch of other weird stuff that directly correlates to the mod itself.
I've downloaded the lastest version of all your settlement mods as i've just started playing Fallout 4 again this week after an almost 2 year break. Sim settlements all in 1, workshopframe and conqueror.
I dont have script extender because the lastest version of F4SE is not compatible with the newest version of Fallout 4, which was updated a few days ago, thus, I dont have access to MCM mod menu. So I know the hot key, layers, ect features wont work, so im not talking about those specifically.
Ive put the frame work.esm after the unofficial patch.esm like the instructions told me to.
https://i.imgur.com/O1nueQS.jpg
The only settlement mods I have installed are
https://i.imgur.com/9aXMg12.jpg
as you can see most of them are sim settlement mods.
Ive tried playing around with the load order, but since they are .esm, I can only switch them with other esm file types, and that didnt seem to do anything.
So I dont know what's going on. So Im guessing there was something I was suppose to do first.
is the script extender required???
I ask because in that 5 hour long live stream video of workshop frame work, NONE of those features are present in my game despite the mod being installed.
I know the mod is installed because I have the settings tape in my pipboy for the workshop frame work and I can set options in it, but none of the options change anything.
In the video, Gath was able to fly around, I cant do that.
In the settings tape, I set the 'MAX FOOD PER SETTLER' to 10 and also 20, and he still farms only the vanilla 6 food altho there more than 6 food on the farm, lots of unassigned food nodes on the farm.(vanilla food nodes, corn, mutfruit, ect)
NPCs in all the pre-made settlements from conqueror just stand around in one location and dont do anything until they enter combat, and a bunch of other weird stuff that directly correlates to the mod itself.
I've downloaded the lastest version of all your settlement mods as i've just started playing Fallout 4 again this week after an almost 2 year break. Sim settlements all in 1, workshopframe and conqueror.
I dont have script extender because the lastest version of F4SE is not compatible with the newest version of Fallout 4, which was updated a few days ago, thus, I dont have access to MCM mod menu. So I know the hot key, layers, ect features wont work, so im not talking about those specifically.
Ive put the frame work.esm after the unofficial patch.esm like the instructions told me to.
https://i.imgur.com/O1nueQS.jpg
The only settlement mods I have installed are
https://i.imgur.com/9aXMg12.jpg
as you can see most of them are sim settlement mods.
Ive tried playing around with the load order, but since they are .esm, I can only switch them with other esm file types, and that didnt seem to do anything.
So I dont know what's going on. So Im guessing there was something I was suppose to do first.