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Do CTD's appear more the further you go into FO4 and SS2?

Aeliun

Member
Messages
56
I always have no CTD's when playing 10-20 hours into the game. After this great beginning the CTD's always are appearing in faster succession. Anything to do with greater load on game perhaps. Tell me someone has managed to keep this from happening. I would love to see your (mod) loadorder so I can duplicate that.
 
I was freezing up and locking up lately approaching some settlements, did an overlook of my buffout install and discovered I had a wrong setting in baka scrapheap. Changed the scrapheap mult in BakaScrapHeap.toml from 2 to 4 and now its just slow loading some places but its working again. for now.
 
Tell me someone has managed to keep this from happening.
Over 100 hours on my current playthrough with no crashes. There could be a plethora of reasons for that from hardware to unknown mod interactions. It can be a bit of a minefield but one thing that has helped me smooth out my gameplay is to go into FO4Edit and look for conflicts. I'm not going to pretend to understand why, but resolving previs timestamp conflicts can make the difference between running at 40fps or 60fps in some areas of the game.

And I'd 100% echo the recommendation of Buffout 4. I personally use it alongside Baka Scrap Heap (but make sure you set MemoryManager = false in the Buffout 4 toml file if you're going to use both. You can find more info in the Baka Scrap Heap comments page on the Nexus*). High FPS Physics Fix has also improved performance. Those three really are the holy trinity of performance mods IMO.

* There is also more info on Buffout 4, installing it and using it alongside Baka Scrap Heap in this extremely helpful article. It also lists known issues with certain mods, so you may want to consider avoiding those.
 
Just realised I forgot to say in my previous post that it's not just MemoryManager in Buffout 4's toml that you'll want to disable if you're using Baka but all the allocators. So make sure the following are all false:

BSTextureStreamerLocalHeap = false # Replaces the texture streamer's local heap with os allocators
HavokMemorySystem = false # Replaces the havok memory system with os allocators
MemoryManager = false # Replaces the global memory manager with os allocators
ScaleformAllocator = false # Replaces the scaleform memory allocator with os allocators
SmallBlockAllocator = false # Replaces the small block memory allocators with os allocators
 
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