Not sure if people will mind me advertising my work here.
Commonwealth Deep Clean and Remodel Collection
Features:
I am hopeful that people will be able to use these for settlement city plans or transfers as they don't interfere with base game structures other than replacing damaged walls and roof sections.
Commonwealth Deep Clean and Remodel Collection
Features:
- All settlements done, including DLC ones, except for Oberland and Boston Airport
- Cleans up normally permanent trash, junk, bathroom stalls, pots, plants, are anything junky that normally cannot be scrapped.
- Makes multiple normally permanent objects scrap optional, dead brahmin, large pipes, small shacks, posters, billboards, forklifts, etc.
- Does NOT remove any objects including trees, plants, junk or trash that could normally be scrapped in base game
- Does NOT modify any quest or plot objects.
- Rebuilt Precombines/previs for each settlement, QC tested the visual/collisions.
- All ESL Flagged, but does still have a BA2 file.
- No textures added or changed
- Light fixtures converted to WS version, light effects now properly scrap with them.
- Door snap points added to doorways.
- Where appropriate damaged buildings have been repaired using lore friendly assets, and in many cases makes the same buildings scrapable.
- Many settlements can be rebuilt from the ground/foundations up.
- Lowers landscape whenever it was inside settlement buildings or over sidewalk/road sections.
- Respects navmesh as much as possible by only doing minor landscape/foundation/ground changes.
- Adds in about 24 new workshop buildable objects, theme appropriate matches to the settlements, Halloween décor for Sanc, Playground equipment, working beds and planters. Tons of hand rails.
- Completely modular, can chose which settlement you want on install, or manually DL them separately.
I am hopeful that people will be able to use these for settlement city plans or transfers as they don't interfere with base game structures other than replacing damaged walls and roof sections.
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