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28 through the 28th
Starting with the December contest, I'll be announcing the next settlements on the last day of the previous contest. Which will give you a full month to work on each build!
The Contest mod with the updated Check my Settlement Tool for the latest rules will go up on the 29th (want to ensure everyone wrapping up on the 28th still has the correct ruleset in place in the mod).
Settlement Options
-Finch Farm
-Graygarden
Prizes
Prizes will continue! With t-shirts for top 3 and gog/steam games to the winner!
For future contests, I've also opened up the possibility of people donating directly to the prize pool, so we can continue to offer more interesting things to you folks for all of your effort.
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 15 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Use the Highway** - Special new feature for December! Each of these settlements has a highway running through it - make use of it somehow and ensure your settlers have a path to get up there.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!
Starting with the December contest, I'll be announcing the next settlements on the last day of the previous contest. Which will give you a full month to work on each build!
The Contest mod with the updated Check my Settlement Tool for the latest rules will go up on the 29th (want to ensure everyone wrapping up on the 28th still has the correct ruleset in place in the mod).
Settlement Options
-Finch Farm
-Graygarden
Prizes
Prizes will continue! With t-shirts for top 3 and gog/steam games to the winner!
For future contests, I've also opened up the possibility of people donating directly to the prize pool, so we can continue to offer more interesting things to you folks for all of your effort.
Special Requirements
Each round, we'll have some requirements of your City Plan. Sometimes it will be specific items, special rules, or even themes, see below for current special requirements.
- Must have at least 15 plots. They can be any combination of types and classes.
- Must have at least one of each plot type. The types are: Agricultural, Commercial, Industrial, Martial, Recreational, and Residential. (Advanced Industrial is considered a class of Industrial so it counts!)
- Must support at least 11 settlers, but no more than 15. That means a job and bed for each settler (from plots or otherwise)
- **Use the Highway** - Special new feature for December! Each of these settlements has a highway running through it - make use of it somehow and ensure your settlers have a path to get up there.
General Requirements
The following requirements will likely apply to every month's contest.
- Must have a Recruitment Beacon in each level.
- Must have a City Planner's Desk in each level.
- Can only use items from the base game, Sim Settlements, or those unlocked by the Project Blueprint mod from the City Planner's Toolkit.
Pick your settlement from the list above and GO GO GO!