Solved CTD after what must be an upgraded Plot

Discussion in 'SS Help (Mod Questions Here)' started by Sheena-Tiger, Feb 13, 2020.

  1. Sheena-Tiger

    Sheena-Tiger New Member

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    Hello there!

    I have a nice run with my Fallout 4 with a nice collection of SS-Stuff and everything is fine... until I wanted to go back to Red Rocket to help defending it... CTD.
    Okay, it happens, let's go to Sanctuary and walk from there in case there is some issue with loading all at once... CTD
    Okay, then let's see about the general region and go Vault 111, no problem. Walking the way down is fine, getting into the settlement between the 2 buildings is working as well, turning left and approaching the house with the workbench ... CTD

    So it is not loading the stuff in the region per se but something when something might come into view.

    Next attempt is getting into the settlement so I have the building menu and start the refresh of all the 41 plots... it's working... plot 5 ... plot 6? Can't remember having seen that one popping up when the CTD happens.

    Okay, another test, I just have had updated a few of the mods, let's roll back... let's deactivate... no, none of the new mods since it last worked when I had left the settlement for a long questchain so it can not be that.

    Last test, loading up the last save before starting on the quest with the new mod-order with the most up-to-date mods... and it works.
    As the questchain had been long and I made 2 levels, I had a lot of messages about upgraded plots here and there and likely some new ones I had more freshly set up and which had not yet upgraded must have had the honor of doing so, I suspect.

    Long story short, the question:
    Any way how I can find out what is happening? Right now it does seem to be an issue with a building, maybe some clutter or other decoration which tries to fire or spawn. I remember a similar issue back when Nuka World had been rather fresh and a mod I used had an issue with spawning the icon or some other graphic for the transit point. Wanting to get close made the game look for it, the mod had changed stuff so it was not found and CTD.
    As for master files, going by Vortex and how I was freshly building the modlist with the newest versions of the mods when I installed F4 anew a few weeks ago, I took care to have all the masters mentioned in any mod and I receive no warnings of any kind.
     
  2. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    I would check my active scripts with fallrim.

    if they are high I would probably rollback to a point where they are normal. Given what you said.

    there are other tricks you might be able to try but first establish if that is even a problem?

     
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  3. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    I agree with @RayBo, check out the scripts stuff first. If you can get into a settlement, and the CTD only occurs as you approach an area, I dont think its necessarily a spawn item issue. If the item was bugged, it would CTD no matter what. I had many an issue with RR and Sanctuary when I had lots of plots in those areas. Sometimes it was ok and I could run around and see everything, other times, bang. CTD like you. For no apparent reason. As a matter of interest, is your Sanctuary a SS city plan, or your own plot builds?
     
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  4. Sheena-Tiger

    Sheena-Tiger New Member

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    Checked the scripts... at first it looked horrible with 10 times the number you mentioned but going into the vault and waiting until all the messages rolled through I was down to 4-6 inside the vault and a save just inside the city.

    But the moment I tried to walk into the direction past the workbench, like clockwork, CTD.

    Sanctuary is only my placed plots, no city-plan in use.
    In the direction I want to go I have a minimalistic manufacturing. A deactivated ammo-producing and a scrapper, well in the general direction with normal plots too.

    Right now I would loose 2 levels and 4-5 hours when rolling back, not a huge world considering how much time I have spend with the game in the past but if, as I suspect, the issue is a plot that is upgrading, it would happen over and over again.
     
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  5. Sheena-Tiger

    Sheena-Tiger New Member

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    Lots of loading, CTD's, disabling stuff, loading, CTD's, ... *continue loop for some time* later I found the culprit.
    I can only squish it with a huge hammer, disabling/not installing the SS-Addon for now but I am no longer crashing since "CaptainLaserBeam's Jampads" is not in my loadorder anymore. At least I hope this is it.
     
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  6. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    So, do you mean you have only disables the captains add on? If so, it means we can find the rogue plot.

    Have you message the captain regarding your findings?
     
    Last edited: Feb 21, 2020 at 5:09 PM
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  7. Sheena-Tiger

    Sheena-Tiger New Member

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    For now, I disabled it, yes, since I am to happy to just being able to play again.
    I had hoped for more help or advice here since my abilities to troubleshoot on my own without making things worse are limited.

    As of now, I have thus not yet messaged the creator on the Nexus-page. Considering no other people making fuss about something not working with a plot over there, it's hard to tell how much can be found. With 177 + 40 light plugins active it could be a single thing not working together after 1 plot reached level 2 or 3. So far my, clearly not deep or perfect, understanding.
     
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  8. RobotsSmell

    RobotsSmell RS Buildings Staff Member Verified Builder

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    Fair point. But if you do find that your game is ok with that mod disabled, it is worth commenting here, or on @CaptainLaserBeam page on this forum. If he is unaware of a potential issue, he cant fix it! There is 1 bug report on his nexus page. It may be the issue you have.

    It shouldn't matter what other mods you have installed. SS add on plots should not cause issues. Unless they rely on CC content. Or, as I found out on my mod, if we make a mistake with material files.

    And. I applaud you for taking the time to remove mods in order to help find a possible culprit.
     
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  9. Sheena-Tiger

    Sheena-Tiger New Member

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    The "remove mods to see which is the culprit"-routine is not new to me... it just was hard to nail down.
    Since the old savegame from before leaving the settlements behind for questing was exactly the same, what I brought with me from the questing aside, it could be only something SS-related since only here things change while I am away. That at least narrowed down the list but interestingly it is not a more recently updated mod but one I already had been using for some weeks without changes.
    I as well doubt, it is something between SS-Addons or even the main mod... those over 200 plugins are not only SS-related after all.
     
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  10. CaptainLaserBeam

    CaptainLaserBeam Member Staff Member

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    I'd be interested to know what plot of mine you may have placed so I can at least take a look. I haven't had this issue reported before (the bug report was actually about the "milk problem" with Altairp and the CC milks, which is a whole other side conversation) but I can always check it out if you can help me narrow down where the issue might be.
     

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