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Solved Crash when first entering Sanctuary

drworm

Member
Messages
63
Problem: The moment I cross the little bridge from vault 111 to Sanctuary for the first time my game crashes to desktop.

Platform: PC

Background: I have been trying to start a new FO4 modded game for some time. I added some environmental mods that I've never used. When I first started testing their effect to FPS I was having the problem listed above. I've done this sort of thing before, so I went back to my original save with only my SS/Conq mods enabled (post war Vault 111, with all the city plan prebuilds done), and tried different environmental mods. When I tried to cross the stream I got the same CTD.

Several more tests later I wondered if there was something wrong with the save file, so I deleted all the saves, made a new Vortex profile with only the vanilla game + DLC, and started a fresh save. Played it to the vault exit, ran down the hill, and entered Sanctuary just fine- game files okay. I then enabled my trusted standard mods, some character creation cosmetic mods that I've also used for several saves, and SS/Conq mods with add on packs. I started a new game again, and got a crash when doing prebuild, but that was a different issue, is in a different thread, and has been solved.

After I got that problem solved (with the mods already mentioned enabled) I got to the vault exit and made a save (let's call it a Foundation Save). I then exited to desk top and started enabling mods. I got a little enthusiastic and exited the vault with a lot more mods enabled than I should for testing, walked slowly down the hill, and got a CTD. Balls!

Fortunately I had recorded precisely what mods were enabled when I made my Foundation Save at the vault exit, so disabled every other mod, loaded that save, and left the vault. I honestly figured this would be my baseline, and didn't expect to get the CTD when entering Sanctuary, but alas I did. Double Balls!

So now I'm left with the fact that it is something I've done wrong with my SS/Conq mods, or one of the other mods is. Those other mods are things like cosmetic appearance mods, Looksmenu, MCM, UFO4P, Settlement Menu Manager, See Through Scopes, and the like. Those mods are up to date, and very stable. The only one among them that has anything to do with the environment is Boston FPS Fix AIO, and that is also unlikely- I don't even think it reaches that far north. I'd list all the mods but I can't find if or where Vortex saves them as text files, and I don't have the time at the moment.

No ENB, no Lighting mods, no Weather mods.

Possibility: Could this be a result of the script data limit I've heard can cause problems for Conqueror? When I set up Conqueror to prebuild, I left all of the default settlement exclusions alone, and added 5 more for me to build at. Abernathy was not excluded, so there is some extra load on those cells, but that's the only prebuild in that triangle of death (as KG calls it).
 
You can't start a prebuild outside the vault without having problems - if you are using the command from a different post...

Did you add this to you ini files?

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fExtraTaskletBudgetMS=2.4
fPostLoadUpdateTimeMS=500.0
fUpdateBudgetMS=2.4
iMaxAllocatedMemoryBytes=307200
iMaxMemoryPageSize=1024
iMinMemoryPageSize=256
 
I started and completed the prebuild in the pre-war kitchen, like I said in the other thread. I thought you explicitly said don't leave the bathroom?

I don't have all those lines in my .ini, but I do have the first 4 and they're all =1 beacause I was generating the papyrus log for the previous problem. I'll add the others too.

However, I did another save, with a new prebuild, this time excluding Abernathy from a city plan or being faction controlled, so the triage of death should be totally vanilla. prebuild went well, got through the prewar section, got unfrozen in vault 111, saved, left the vault, and got CTD in the same spot entering Sanctuary.
 
At this point I don't know. What I do know is if you use the load order I list on my mod page, there is no crashes. I run around 450 mods and don't have issues with any CTD.

Just curious, when was last time you updated the game for FO4? Version number now should be 1.10.163+ with F4SE 0.6.20 ... complete fresh install when? Did you validate files after install?

What version of SS? when did you actually download it? There was a time when Nexus was having download issues and only a manual download / install would work.

Sorry, I always start and make sure the fundamentals are good.
John
 
Everything is up to date. Back in late November I got a new M.2 SSD and migrated my games and OS over to the new drive. It wen't smoothly, for the most part, but even though I followed a Vortex tutorial it really destabilized my FO4 save. I got fed up with it so I shelved the game for a bit. In February I got the itch, so I started over- uninstalled my mods, uninstalled the game, made sure nothing was left in folders, and even deleted and redownloaded all my mod archives from Nexus. I deleted the profiles for FO4 left in Vortex, and their corresponding saves and started from a fresh install of FO4. I validated it after my first run of problems a few weeks ago. I deleted and redownloaded all peripherals like F4SE. That was when I started hitting this wall.

It's just really frustrating. I know nothing is wrong with SS/Conq in this regard. I know that the vast majority of problems encountered when modding are caused by user error. I am fairly certain this was caused by something I've done wrong, but I can't seem to locate it.

Last night I tried all the .ini settings you recommended, and even tried to go around the problem, as it were, by circling around in game to avoid Sanctuary all together, but then as soon as I got within spitting distance of Abernathy it crashed again.

I will say that the help you've given has been great! I have no complaints there.
 
How about installing F4SE. It is a freebie... and opens up you game to other things... which you need if you have mcm et .

John
 
I started re did more symptomatic testing.
  1. I enabled a profile with NO mods and started a new game. Results: exited the vault and was able to successfully enter Sanctuary.
  2. Enabled a profile that that had my character creation mods plus some trusted frameworks (not WS framework, however), and started a new game. Result: Able to exit the vault and cross into Sanctuary successfully.
  3. On the same profile as 2, and using those mods, I enabled WS framework and WS plus, and started a new game. Result: Able to exit the vault and enter Sanctuary successfully.
  4. Building on the modlist in 3 I added and enabled Sim Settlements 3 - 1, and started a new game. Result: Exited the vault successfully, but got CTD when I tried to enter Sanctuary.
  5. Thinking it might be an issue with the UI, I disabled HudFramework and Def_UI, but otherwise used the same mod list as 4, and started a new game. Results: Exited the vault successfully, but got CTD when I tried to enter Sanctuary.
  6. Thinking it may be due to Vortex corrupting the download I disabled and uninstalled Sim Settlements 3 - 1, and deleted the archive. I then chose 'download manually' on Nexus, downloaded SS 3 - 1 to my archive folder, reinstalled it, and enabled the mod. I re enabled the HUD mods from 5, so now my mod list is exactly the same as 4, but with a fresh install of SS 3 - 1, and started a new game. Results: Exited the vault, but got CTD when I tried to enter Sanctuary.
I am sure thousands have downloaded the latest update and had it work just fine, but for me the only conclusion I can come to is for some reason it's SS 3 - 1. Perhaps it's interacting with some mod in my base list, as it only crashed when I added SS 3 - 1.

My base list of mods that have plugins (ie without ba2 only character cosmetic mods) is:
*Unofficial Fallout 4 Patch.esp
*HUDFramework.esm
*ArmorKeywords.esm
*WorkshopFramework.esm
*GCM_DLC_Automatron.esl
*BostonFPSFixAIO.esp
3dscopes-replacer-xm73.esp
*SalvageBeacons.esp
*Armorsmith Extended.esp
*SettlementMenuManager.esp
*CBBE.esp
*3dscopes-replacer.esp
*LooksMenu.esp
*LooksMenu Customization Compendium.esp
*GCM.esp
*WorkshopPlus.esp
*VIS-G Item Sorting.esp

Somthing I'm doing is screwing up an otherwise stellar mod.
 
Oh bloody hell!
After combing over my mod list I realized I enabled the wrong version of Place Everywhere, so it was not current with the game or F4SE version. Tested it with my save that already had the pre-builds done and was able to waltz into Sanctuary with nary a difficulty.

I knew it was something I'd done, and I'm glad I found it, but it irritates me to no end that I wasted so many hours over the past 3 weeks and it was a noob mistake.
 
I don't use DEF_UI any more - stability over inventory management...

If you decide to update / upgrade DEF_UI, make sure you go into data/interface and delete the version before updating .... some times "uninstalling" will not remove it...

John
 
"Sorry, I always start and make sure the fundamentals are good.
John"

I wasn't trying to be annoying with that... but... the problem is almost always were you think you are "okay" ...

Best to start ground up... glad finally solved it...
John
 
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