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Bug Crash when (fast) traveling back to settlement

maarten00

New Member
Messages
9
Hi,

Whenever I fast travel to Red Rocket my game crashes. There are no plots there, but there are in the two neighbouring settlements.
I've enabled the Papyrus log and it looks like a nullpointer from this addon is causing the crash. I've attached the log file. Could you please look into this or provide some pointers (pun intended) how I could fix this?
 

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  • crashlogs.zip
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It's unlikely to be that nullpointer, although I am trying to figure out why that keeps happening.

What has happened here is your SSPlot_Helper quest has stopped or been cleared out of these scripts somehow, so none of your buildings from my mod can associate themselves with the associated plots as a result.

when this happens the function simply ends without doing anything, which is it's own problem, but doesn't cause crashing (papyrus crashes from code are pretty rare, most papyrus crashes actually come from exceeding the allowed number of threads, issues in the code almost exclusively cause script slowdowns).

Up until now my only solution has been to restart the game or go back to a save from before the quest ended, which is less then ideal.

Can you send me your save file via dropbox and I'll see if I can't find a solution to the issue? I've only had this happen on one save and I'm not sure yet what is causing it to happen.
 
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It's unlikely to be that nullpointer, although I am trying to figure out why that keeps happening.

What has happened here is your SSPlot_Helper quest has stopped or been cleared out of these scripts somehow, so none of your buildings from my mod can associate themselves with the associated plots as a result.

when this happens the function simply ends without doing anything, which is it's own problem, but doesn't cause crashing (papyrus crashes from code are pretty rare, most papyrus crashes actually come from exceeding the allowed number of threads, issues in the code almost exclusively cause script slowdowns).

Up until now my only solution has been to restart the game or go back to a save from before the quest ended, which is less then ideal.

Can you send me your save file via dropbox and I'll see if I can't find a solution to the issue? I've only had this happen on one save and I'm not sure yet what is causing it to happen.

I can't send links apperantly, I want to attach the file but it's too large.. Can I send links through PM's or something? Edit: Found it. The link is in your inbox!

If you'd like to try out the new beta I posted last night (be sure to back up your save first), it should eliminate the crashing from fast traveling to a settlement. https://simsettlements.com/site/index.php?threads/beta-patch-3-1-0a.3713/unread
I could try that, but I'm not sure on the best way to do that. Can I just copy these files over my Nexus files to try this?
 
Yes, just copy those files overtop of the nexus ones. If it doesn't work for you, you can just restore the nexus files again and then use your save from before trying the patch.
 
Yes, just copy those files overtop of the nexus ones. If it doesn't work for you, you can just restore the nexus files again and then use your save from before trying the patch.
I've copied them over the files in the 'VirtualInstall' folder, sadly that doesn't seem to fix the crash.
 
Go into the holotape, under options->performance-> configure multi threading and change it to 1. Then wait a few minutes before fast traveling to RR.
 
Go into the holotape, under options->performance-> configure multi threading and change it to 1. Then wait a few minutes before fast traveling to RR.
Hmmm. I tried that, didn't change much. Waited about 5 minutes. Then I went on to restart the game, first set multi threading to 1 and then disabled the multithreading altogether. Waited another 5 minutes and walked to RR from Drumlin Diner. That worked fine, even walking up to Sanctuary was fine. So I went ahead and fast travelled to Finch Farm, then back to RR. Sadly that caused another crash. Is there anything else I could try or that I could send to you that could provide a clue as to what is happening? Maybe it's not even a problem with Sim Settlements but something else entirely.
 
You can sort of test if it's Sim Settlements by seeing if the crashes stop when you disable SS and fast travel there.

Though it could also just be performance issues - especially if Sanctuary is at L2 or L3, which are pretty heavy on the polys and lighting.
 
Hmmm. I tried that, didn't change much. Waited about 5 minutes. Then I went on to restart the game, first set multi threading to 1 and then disabled the multithreading altogether. Waited another 5 minutes and walked to RR from Drumlin Diner. That worked fine, even walking up to Sanctuary was fine. So I went ahead and fast travelled to Finch Farm, then back to RR. Sadly that caused another crash. Is there anything else I could try or that I could send to you that could provide a clue as to what is happening? Maybe it's not even a problem with Sim Settlements but something else entirely.

If you're able to move around that much, have you tried disabling high detail models and clutter in the SS performance settings, and then approaching RR/Sanctuary slowly from the concord direction? Try to move slowly enough that RR becomes visible, then wait for a bit (while stuff reloads with the lower detail models), then continue forward slowly and let Sanctuary do the same.

If it's a simple case of having too much stuff loaded in that area (those 2 settlements are very close together), that might help alleviate or stop the crash in that area.
 
You can sort of test if it's Sim Settlements by seeing if the crashes stop when you disable SS and fast travel there.

Though it could also just be performance issues - especially if Sanctuary is at L2 or L3, which are pretty heavy on the polys and lighting.
I finally had a chance to try it out. Disabling Sim Settlements does seem to fix the issue. Probably perfomance related though. I don't have Rise of the Commonwealth enabled yet, I built my own settlement, both Sanctuary and Abernathy are pretty near (vanilla) build limit though. RR is empty.

If you're able to move around that much, have you tried disabling high detail models and clutter in the SS performance settings, and then approaching RR/Sanctuary slowly from the concord direction? Try to move slowly enough that RR becomes visible, then wait for a bit (while stuff reloads with the lower detail models), then continue forward slowly and let Sanctuary do the same.

If it's a simple case of having too much stuff loaded in that area (those 2 settlements are very close together), that might help alleviate or stop the crash in that area.

Moving in slowly with threads to 1 and multi-threaded building off does work. If I want to fast travel to RR I found that I have to disable high-detailed models and clutter. So that seems to fix it :)
Is this crash GPU, CPU or memory related?
 
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