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Cozy Red Rocket Town

xnef1025

Active Member
Messages
88
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The Red Rocket sign is from Gruffydd's signs

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Level 2 Rum Hole. Hopefully it doesn't add anything too tall at level 3 or the folks that live on the roof of the gas station are going to have some weird additions. :grin

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Shopping district

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My clothing merchant won't stay put for some reason :punish

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Got most of the houses squeezed into this side of the build area.

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Robot Recycling and Ammo Production are the Red Rocket's only industries.

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The interior of the gas station I made into a dining area

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and added a restroom

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An exterior building for the Securistop with an extra armor bench and displays.

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The town water supply

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The garage from the title screen courtesy of Ethreon's Red Rocket Reborn. I did scrap and replace the original Red Rocket building so I could squeeze everything in. All told I was able to get 13 houses, 3 industrial zones, 4 farms and 6 stores squeezed in to the build area without putting my walls too far out into the red.
 
Wow, you got way more into that settlement then I would have expected :P
 
Built a couple of extra buildings and squeezed in a barber and 2 more beds for 15 residents total. And that darn clothing merchant turned out to be a synth infiltrator :shok1

Finally got everything maxed out though :yahoo

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I'm unfamiliar how you are able to remove base objects (like the canopy and signage).
 
Probably either one of the scrap everything mods or console commands
 
Yep, Scrap Everything let me remove the original Red Rocket station. The canopy, rocket, and those 2 domes that stick up near the gas tanks are all one piece. The downside is it does leave some glowing lights where the florescent bulbs are in the original. Ethreon's Red Rocket Reborn mod has 3 or 4 different empty shell versions of the gas station to add back in, including one that is the same size and layout as the original, so you have the option of putting back a station that lines up to the left over light sources but doesn't have the giant canopy hanging over half your build area. I compromised and tried to line up one of the alternate versions as close as I could and then placed my own lights as close to the glowing bits as possible to hide the phantom glows.
 
I was going to remove the building but couldn't find a way to remove the wires.
 
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