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Old Post conquerors mod

ozmods

New Member
Messages
17
first of all, this is not a critisism of the mod, i think it's great,
last night i got this mod to work, and it worked fine for some reason, anyone who read my "massive bust" thread would know i was having issues with it, i'm not sure why it was acting up but it was, anyhoo. last night i was sent to oupost zimonja, and there was a settlement there, but there was also the previous raider camp there, i had to kick sh out of "boomer" and his cronies".. before i could speak to the quest giver, somehow i think someone forgot to clear that area out before they put a settlement point there..

lastly i've decided to not use this mod because it just doesnt suit my gameplay, i arrived at greentop nursery last night and neither mr or mrs were there, only a heap of "civilians" i prefer the site owners like abernathy tenpines etc to be still in charge of their settlements,.. so in great reluctance i wont be using this mod.. thanks for all the work you do, i will keep an eye over it regardless ...
 
You can choose not to have cities pre built in those settlements that already have named settlers in them. Just remove them from the prebuilt options when you 1st start the game.

As you say not everyone likes to play as a raider but more factions will come in time.
 
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