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I posted something about this yesterday but it was vague so I'm reposting with some more clarity behind it in hopes that someone might know something. I've noticed that a whole lot of mods that add settlers or workshop recruitables (or even certain vanilla characters like the advanced vendors - Vault-Tec Rep, Smiling Larry, Doc Anderson, etc.) only allow you to recruit to vanilla workshops. This is problematic in a few ways because whether you're playing as a Conqueror or a Liberator, you're going to want to convert most of your settlements into some kind of outpost or vassal, and it seems that you can't send a whole bunch of recruitables to those locations. I suspected that it might be an activator based on the Bethesda Mod School tutorial on recruiting Trudy and Patrick, but I couldn't find a similar thing in place in Conqueror (unless it's the captive activator?) Or is it something else, like a faction affiliation? I've tried searching through the quests for the raider leaders (Jason, Sarah, Brutus, etc.) but haven't found a specific thing that then recruits them to be part of the outpost. I feel like I'm definitely missing something!
In general, just trying to figure out how to make it so you can send certain NPCs to outposts or vassals when they seem to only want to go to vanilla settlements/workshops. As with many things, I'm sure there's a bunch of ways to do this but just looking for a clue after all the time I've spent looking through quests in xedit and in the CK.
In general, just trying to figure out how to make it so you can send certain NPCs to outposts or vassals when they seem to only want to go to vanilla settlements/workshops. As with many things, I'm sure there's a bunch of ways to do this but just looking for a clue after all the time I've spent looking through quests in xedit and in the CK.