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Question Conqueror + Anything adding additional spawns = crashes during fights around Concord *specifically* but nowhere else

foxhound525

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6
Hi there

First of all, I play in VR with (AFAIK) the last compatible versions of SS 3 in 1 (4.1.7), SSQ (4.1.7a) and Workshop Framework (1.1.9.).

I've noticed that whenever I add a mod that adds more spawns of some kind, it almost always shits the bed specifically when Jammer and his boyz start fighting. My most recent replication of this was with Zombie Walkers 3.0.2. I ran from one end of the map to the other without issue, but as soon as I ran back to concord and the raiders there started fighting zombies, CTD.

This is something that also happened with SKK settlement attack system, everything would be fine until Jammer and his crew got involved, then it would often crash.

Does anyone know why this might be the case? I've had much heavier and more populated firefights elsewhere without issue, it just seems that something about Jammer and his goons does not agree with prolonged combat.

-- Edit --
Edited about a year later, but I think I've solved it. I eventually started a new game with a newer version of PANPC (2.0.10.1) and added PACE 1.5.2. I also removed scrap everything so I wouldnt break precombines and cause weird AI pathing issues. I also removed Snap n Build which was causing workshop related crashes. On this build, I can spawn the most demanding attack on SKK SAS 012 in terms of numbers (triggermen), which used to crash my game half the time before, and I get no crashes. I strongly suspect breaking precombines and using an old less optimised PANPC are the likely cause of these issues.

I also reduced my threads in sim settlements from 10 to 8, increased PANPC throttle from 0.1 to 0.15, and disabled workshop framework auto assignment (as SS handles that). Going to test other spawn mods again...
 
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