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Old Post Compatibility with some mods

Nosmorituri

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57
Good day, quite new to WSFW but from what I have read, it introduces scripts to override and replicate vanilla functions of the game's workshop. I tried reading up some of the documentation but it seems all greek to me. So the short and curly of this post is: would this mod SKK Settlement Attack System https://www.nexusmods.com/fallout4/mods/37393/?tab=description work with WSFW? SKK SAS seems to add new scripts as well. Any insight would be highly appreciated.
 

Catallaxis

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152
Good day, quite new to WSFW but from what I have read, it introduces scripts to override and replicate vanilla functions of the game's workshop. I tried reading up some of the documentation but it seems all greek to me. So the short and curly of this post is: would this mod SKK Settlement Attack System https://www.nexusmods.com/fallout4/mods/37393/?tab=description work with WSFW? SKK SAS seems to add new scripts as well. Any insight would be highly appreciated.
The author of SKK SAS has stated that he expects no incompatibility with WSFW. His mod doesn't alter any vanilla content, but is rather self-contained and highly compatible with other mods. I know because I asked him this same question.

Basically, SKK SAS doesn't change the vanilla settlement attack system at all. Instead, it adds a new settlement attack system of its own. These systems can work together side-by-side, or you can use the holotape to disable one or the other. So, install the mod, use the holotape to disable the vanilla settlement attack system, configure your settings for the new attack system, and you're good to go. Sim Settlements won't even know the difference.
 
Last edited:

Nosmorituri

Member
Messages
57
Thank you Catallaxis! Been a fan of both SS and SKK's mods for a long time and it's great to hear that these work together so well.
 
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