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companion stop following

kelmen

Member
Messages
192
i dunno is it caused by this mod.
i have a robot (automatron dlc) following, using it primary as mule.

it stop following me around as it used to be.
now when i need drop stuffs onto it, i have to use cheat to summon it, and it still not following.

even tried command it stay then follow.

as i start play this when ch3 released, been stop playing the game for some time.
 
It happened to me actually, during Chapter 1. Solved it by dismissing the companion and accepting again. It never happened to me before, so I have no idea if it's CH3 related or not.
 
Just a note: it still keeps happening occasionally. They just stand on a spot after fast travel. I didn't add anything in my load order besides Chapter 3 and the NavCut fix.
 
It happened to me actually, during Chapter 1. Solved it by dismissing the companion and accepting again. It never happened to me before, so I have no idea if it's CH3 related or not.
I would imagine that with everything new that's been added the list of "known issues" will grow and some mods that originally didn't cause any issues with have some impact on SS2 now.
 
Same issue with my regular companions. Sometimes if I stand still they'll walk towards me but that takes forever. And they never run to me or with me. And they seem stuck in place, just like you said. And I'm on Xbox.
 
I am having the same issue in Chapter 1. Most companions will stop following closely. Some get stuck. Some pop back up during certain scenes. Fast travel seems to bring them close, but then they do not follow properly. Never had an issue before installing chapter 3.
 
I'm having a similar issue with my companions not following, but for me, it has been following building a city plan. I just recently have been testing to see if any companion mods are compatible with this issue and so far no luck. I just now tried with no companion overrides that I'm aware of and it still happened with Codsworth. For me dismissing them after and recruiting them again fixed it except one time. One workaround I've noticed is that if you tell your followers to wait before the cutscene that plays for a city plan and then get them afterward it seems to bypass this.

The mods I've encountered this issue on were Everyone's Best Friend and Unlimited Follower Framework.
 
Bumping this as I am also having this issue.

The only mod I have that alters companions behavior is Better Companions (https://www.nexusmods.com/fallout4/mods/18547), which I’ve used for years with no issue before CH 3 update.

I have a video of the behavior that I will attach. I believe the video demonstrates it’s not a navmesh issue, since the companion can path once directed to, but fails to path on its own.

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I’d also like to note that Jake follows me fine and I have no custom companions. I’ve only experienced this problem with the vanilla companions.

The current workaround that I’ve found is sending the companion to a settlement, going to the settlement, then re-recruiting them. I have a video showing that the fix worked.

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Double bumping.... I have also been seeing this issue, at first i thought it was a mod conflict or a me issue and have been trying everything to figure it out.

I also found on my own the same workaround. To dismiss the companion and then recruit them again. This seems to clear it up for a little while, but it slowly starts happening again until they stop following.

I also use Better Companions, and Everyone's best friend.

I have a video of clearing it
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Last edited:
i dunno is it caused by this mod.
i have a robot (automatron dlc) following, using it primary as mule.

it stop following me around as it used to be.
now when i need drop stuffs onto it, i have to use cheat to summon it, and it still not following.

even tried command it stay then follow.

as i start play this when ch3 released, been stop playing the game for some time.
I actually have the opposite problem. I can't get rid of (dismiss) my vanilla companion. I made a post earlier asking anyone if their vanilla companions were acting weird or strange? Most responses were yes now that you mention it. At first I thought maybe it was just Hancock, I thought maybe the John Hancock mod was doing it (Just changes my player character dialog from "Mayor Hancock to John" when addressing him because we're friends now. Makes sense right.) He is my favorite vanilla character so the only one I use. However, this playthrough I decided to try using Mccredy (I know the spelling is wrong, but I don't want to look it up right now, you know who I'm talking about) Got tired of him change to Preston and have come to the conclusion that having a vanilla companion with you while using this mod is not really a good thing. (They have a tendency to get in the way and will mess up my game play to the point where I have to reload and start that part again) Those two played fine by the way with the exception of now I can not seem to dismiss Preston. I pick the talk option, he asks "what do you need"? and nothing. Meaning no dialog options after. I just want to get rid of him PLEASE HELP!? I have come way too far in my game play and the thought of starting over is... Well, I would rather get hit in the head with a frying pan REPEATEDLY! LOL
 
Got tired of him change to Preston and have come to the conclusion that having a vanilla companion with you while using this mod is not really a good thing. (They have a tendency to get in the way and will mess up my game play to the point where I have to reload and start that part again) Those two played fine by the way with the exception of now I can not seem to dismiss Preston. I pick the talk option, he asks "what do you need"? and nothing. Meaning no dialog options after.
This is a vanilla bug unrelated to SS2. To fix it, stand far enough away from the companion to issue a command, activate them to issue a command, then walk towards them. When you get close enough, the dialogue interface will appear.
 
I like that mod. I hope the issue can be fixed. will you please write if it is working for you again? thanks!
The mod is working. The bug is with SS2. It should be fixed next patch. Until then, turn off cinematic mode in SS2 and if a follower becomes stuck in the “wait” command, dismiss then re-recruit them.
 
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