Yagisan
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In Conqueror, in the raider quest line, you can gain the ability to destroy junk walls. This is obviously a useful feature when attacking fortified towns. You can blow a hole in the wall, then take over / liberate the town, avoiding the choke points.
In vanilla Fallout 4 / Rise of the Commonwealth, junk walls are indestructible. You would need to enter via choke points.
Recently, a new optimisation for storing city plans was developed. It's called compaction. All Rise of the Commonwealth city plans were compacted several Sim Settlements releases ago - except for the junk walls. Not compacting junk walls allows for them to be destroyed in Conqueror. I will begin releasing compacted updates of my city plans once this poll ends.
An interesting side effect of compaction is better performance in the city plan. Particularity complex plans, such as my Sanctuary Market City, or Boston Airport Barracks have significant performance increases on my computer.
I often make extensive use of junk walls in my city plans. All compacted plans do get some performance increase. When I compact the junk walls too, this further increases the performance boost - at the cost of making the walls indestructible.
Me, personally, I don't really play Conqueror. I like the new plots, and I like the pre-built settlement feature, but playing as a raider isn't my thing. I'd be perfectly happy myself with indestructible junk walls, and the extra performance boost from that.
However, I don't really know what other players use my plans for. Do you use them for the Conqueror play style, and expect destructible walls? Do you use them for Rise of the Commonwealth play style, and don't really care?
Please take the time to consider, and vote on this, as this will directly affect a future release of all ComEng city plans. This poll will close 6 weeks from the date of this post.
In vanilla Fallout 4 / Rise of the Commonwealth, junk walls are indestructible. You would need to enter via choke points.
Recently, a new optimisation for storing city plans was developed. It's called compaction. All Rise of the Commonwealth city plans were compacted several Sim Settlements releases ago - except for the junk walls. Not compacting junk walls allows for them to be destroyed in Conqueror. I will begin releasing compacted updates of my city plans once this poll ends.
An interesting side effect of compaction is better performance in the city plan. Particularity complex plans, such as my Sanctuary Market City, or Boston Airport Barracks have significant performance increases on my computer.
I often make extensive use of junk walls in my city plans. All compacted plans do get some performance increase. When I compact the junk walls too, this further increases the performance boost - at the cost of making the walls indestructible.
Me, personally, I don't really play Conqueror. I like the new plots, and I like the pre-built settlement feature, but playing as a raider isn't my thing. I'd be perfectly happy myself with indestructible junk walls, and the extra performance boost from that.
However, I don't really know what other players use my plans for. Do you use them for the Conqueror play style, and expect destructible walls? Do you use them for Rise of the Commonwealth play style, and don't really care?
Please take the time to consider, and vote on this, as this will directly affect a future release of all ComEng city plans. This poll will close 6 weeks from the date of this post.