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WARNING - DO NOT USE THIS FIX IF YOU USE WORKSHOP FRAMEWORK!
This is a fix for a common issue where you find that your workshop scripts are locked up. The most common signal you have this issue is that settlers will ignore your assignment commands. They will instead run to the thing you attempt to assign them to but never actually get assigned.
1. Run Fallrim Tools, load your save - you can use the one you terminated the active scripts on.
2. Run Remove unattached instances and Remove non-existent form instances from the Clean menu. Say yes to any of the warnings.
3. Save your file.
4. Download and extract the appropriate version of the workshopparent.pex script I attached to this post to Fallout 4/Data/scripts. If you already have a copy there, temporarily rename the existing one first, you can restore it after this.
5. Load your save and open the console. Run the command: cqf workshopparent cleareditlock You should receive a pop-up that it succeeded.
6. Wait a few minutes to let your game catch up any queued scripts. Test if you can assign settlers again.
7. Save your game and exit.
8. Delete the copy of workshopparent.pex you added. (Restore the name of the previous one if you had one.)
This is a fix for a common issue where you find that your workshop scripts are locked up. The most common signal you have this issue is that settlers will ignore your assignment commands. They will instead run to the thing you attempt to assign them to but never actually get assigned.
1. Run Fallrim Tools, load your save - you can use the one you terminated the active scripts on.
2. Run Remove unattached instances and Remove non-existent form instances from the Clean menu. Say yes to any of the warnings.
3. Save your file.
4. Download and extract the appropriate version of the workshopparent.pex script I attached to this post to Fallout 4/Data/scripts. If you already have a copy there, temporarily rename the existing one first, you can restore it after this.
5. Load your save and open the console. Run the command: cqf workshopparent cleareditlock You should receive a pop-up that it succeeded.
6. Wait a few minutes to let your game catch up any queued scripts. Test if you can assign settlers again.
7. Save your game and exit.
8. Delete the copy of workshopparent.pex you added. (Restore the name of the previous one if you had one.)
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