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City Plans not respecting designers choice for Industrial Revolution Advanced plots.

Yagisan

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I've been doing some testing of an agriculture center city plan that I am working on. It uses 3 advanced industrial plots that have been developed to a specific level. (Lumber Yard - level 1, Brewery - Level 2, Compost - Level 2)

When testing the city plan, and set to designers choice, these plots do NOT build as designed. I get random advanced plots instead.
 
Ultimately, only the level 1 choices are going to hold for city plans, so if the Lumber Yard isn't taking - that's a bug. In order to support higher level branching plot decisions I'm going to have to significantly rewrite a portion of Industrial Revolution, so it's not likely something to be supported any time soon.

So plan on only being able to make the initial level 1 choice for those plans, I'll make sure that part is fixed ASAP.
 
Understood. Level 1 is currently buggy. Level 2 and 3 are working as intended. I can design around that.
 
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