Yagisan
On an indefinite hiatus.
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If I knew, it would have been in the bug report. I was building quite extensively over at Abernathy, and I believe the Red Rocket cell is close enough to always be active. I will blame a settler with falsified qualifications.How in the hell did that happen?
Much appreciated. Thanks mate.In 0.7.8 I will treat these like I do the toys over at the toy factory and they will delete themselves on cell unload.
wow im surprised when you scraped the plot the ceramics didnt kill you.. watched a dude on youtube playing skyrim spawn a shit ton of cheese wheels (via the console) that killed him
lol
"death by cheese wheel"
and now
"could have been" "death by ceramics"
Haha - that is an awesome picture!
@mytigio - I haven't seen your scripts, but I wonder if you're running into an issue I recently discovered and added a helper script for in the next patch. Whenever a plot upgrades or refreshes, it's previous objects are still technically there and waiting for the engine to clean them up. Clean up is supposed to happen whenever the cell unloads, but it doesn't always do so.
So then if you have any scripts using radial detection to find objects they can end up grabbing disabled references. The new functions I added act similar to the ObjectReference Find functions but they first check that the objects in question aren't awaiting garbage collection.
"death by cheese wheel"When I was first working on my robot workshop, i was crushed repeatedly by spawning robots :P
If the conveyor was somehow blocked, that might do it. Unfortunately, I have no visual proof of a blockage.My concern is that all of those should have been in that conveyor storage right there. It's a single piece of conveyor belt in a straight line, I haven't the foggiest clue how that many could fall off :P
As I was picking up the 600+ items, the builder continued to produce more, however, some appeared to be stuck in the top part of the builder, just below the clay intake. It might be possible.I'm wondering if perhaps the conveyor storage unloaded, but the builder did not
If the conveyor was somehow blocked, that might do it. Unfortunately, I have no visual proof of a blockage.
As I was picking up the 600+ items, the builder continued to produce more, however, some appeared to be stuck in the top part of the builder, just below the clay intake. It might be possible.
I'll check on my other ceramics factories after work tonight. I have 2 more. If they are fine, I have to assume a settler or dogmeat tried to path over the conveyor belt to the settler housing behind the factory.
I made a short 3 minute video demonstrating the issue. There is no audio in this video.Yeah, if you see one stuck above let me know for sure, because if that's the case it would explain it for sure (they would fly all over if they got stuck in the collision, and maybe I just haven't seen it happen yet).
Thank you. I am still cleaning up that disaster at Red Rocket. Each time I visit the settlement, I keep finding more ceramic!0.7.8 is up, which fixes several bugs and adds the ceramics prop items to the auto-delete list.
Items should disappear once the cell unloads now if they fall off the conveyor belt
Strongly recommend upgrading to the latest version of the plot, it'll stop the bleeding because the boxes will disappear when you leave the settlement. I don't know if it impacts boxes created before it was installed though, but if not, picking them up is kind of the only option to get rid of the lag.
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