Hate to complain but this quest could use a revamp
Four things that wreck it are:
Placed next to a spawn point (concord would have been better) that can throw dogs to synths to the sandwich guys in the mess
No stealth option (raider talks to you at range despite not seeing you) huge pet peeve in any bethesda game
Settler magically dies sometimes if you do get the drop on the lead raider. (or if you don't get a one shot kill because you are not playing a sniper)
No intimidation/coersion option or anything except a lame bribe option (no thanks because everything else just gives the annoying raider a free kill)
not saying a player can't get around (bribe then kill) this but it could be tweaked a bit more.
Anyways, only a slight blemish on this great mod. Consider this criticism just in hopes to get my 99 percent approval to 100, hah
Four things that wreck it are:
Placed next to a spawn point (concord would have been better) that can throw dogs to synths to the sandwich guys in the mess
No stealth option (raider talks to you at range despite not seeing you) huge pet peeve in any bethesda game
Settler magically dies sometimes if you do get the drop on the lead raider. (or if you don't get a one shot kill because you are not playing a sniper)
No intimidation/coersion option or anything except a lame bribe option (no thanks because everything else just gives the annoying raider a free kill)
not saying a player can't get around (bribe then kill) this but it could be tweaked a bit more.
Anyways, only a slight blemish on this great mod. Consider this criticism just in hopes to get my 99 percent approval to 100, hah