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Works as intended Can't get The Municiple water to work

Shana

New Member
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15
Can someone delete this thread? I had a problem which I solved myself and it wasn't related to addon functioning. Can't see if I can do it myself.

Sorry for cluttering this place before I checked everything myself.
 
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Can someone delete this thread? I had a problem which I solved myself and it wasn't related to addon functioning. Can't see if I can do it myself.

Sorry for cluttering this place before I checked everything myself.

No problem. Is it an issue others might experience? If so posting the solution may not be a bad idea
 
Well it was an issue with not updating the UI patch I have. I usually check rather carefully if anything needs to be overwritten and I guess with the last mod update I didn't pay enough attention. So of course after I fired up Fo4Edit I found that the patch reverted back some changes done with the building plans. Updated the patch ran refresh on all plots and now everything works perfectly.
 
Well it was an issue with not updating the UI patch I have. I usually check rather carefully if anything needs to be overwritten and I guess with the last mod update I didn't pay enough attention. So of course after I fired up Fo4Edit I found that the patch reverted back some changes done with the building plans. Updated the patch ran refresh on all plots and now everything works perfectly.

Oh gotcha, the one from ArcherDown? Sim Settlements Building Plans Tags and more?
 
Oh gotcha, the one from ArcherDown? Sim Settlements Building Plans Tags and more?
Sort of. I don't use it as is, I scrapped it into a real patch not a replacer for myself. But it is quite tedious to compare all the things for differences when he does an update. So I usually install his updates, copy over all the changes to my own patch then delete the replacer .esp's. Seems either I was blind or his last update didn't contain Industrial City's last changes (both is possible). And after I deleted his .esp's last time I forgot to check whether my new patch overwrites anything.

Upd. Just rechecked it once more and yeah, the latest Archer's patch doesn't contain your last update. It works for me after I dragged the changes over, but anybody else who is using Archer's mod as is may run into problems with buildings not working. On a bright side for Archer's mod users, Industrial City was the only addon which isn't updated to latest version in that patch.
 
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Sort of. I don't use it as is, I scrapped it into a real patch not a replacer for myself. But it is quite tedious to compare all the things for differences when he does an update. So I usually install his updates, copy over all the changes to my own patch then delete the replacer .esp's. Seems either I was blind or his last update didn't contain Industrial City's last changes (both is possible). And after I deleted his .esp's last time I forgot to check whether my new patch overwrites anything.

Upd. Just rechecked it once more and yeah, the latest Archer's patch doesn't contain your last update. It works for me after I dragged the changes over, but anybody else who is using Archer's mod as is may run into problems with buildings not working. On a bright side for Archer's mod users, Industrial City was the only addon which isn't updated to latest version in that patch.

Yeah, he tends to wait until a few have updated. In my case he might end up 2 updates behind if I release tomorrow like I want to (although life keeps getting in the way so we'll see if it happens! :P)
 
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