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Solved Can Raiders be Doctors?

bullyrook

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783
or are they too stoopid and molotov lob happy?

I assigned a raider to a Commercial Clinic plot "Chop Shop Clinic???", plot built fine, the raider automatically switched role to worker, but I don't get the dialog option to see what's wrong with me, Doc.

Tried switching the plot to another clinic, same results.

Do I need a "civilian" to work this plot to get the doctor dialog?
 
or are they too stoopid and molotov lob happy?

I assigned a raider to a Commercial Clinic plot "Chop Shop Clinic???", plot built fine, the raider automatically switched role to worker, but I don't get the dialog option to see what's wrong with me, Doc.

Tried switching the plot to another clinic, same results.

Do I need a "civilian" to work this plot to get the doctor dialog?
Hello Bullyrook this thing happen in sim settlements and vanilla always when you assing a raider nuka world or jammers gang always the only thing what they are going to do is sold chems beacuse the raiders seems to didnt know nothing about medicine maybe kinggath can change doing new dialogue and doing to new different commercial plots one for medic and one for chems.
 
this thing happen in sim settlements and vanilla always when you assing a raider nuka world or jammers gang always the only thing what they are going to do is sold chems beacuse the raiders seems to didnt know nothing about medicine

Thanks, @Raider106 it's been a couple of years now that I built a vanilla Raider outpost and this old brain doesn't store as much as it used to.

I did just do test. If I assign a raider to the clinic who gets role swapped to a worker and only has the the A) talk X) "Role" options. Talking leads directly to the trade menu.

But if I spawn in a settler/raider with the "civilian" role and turn off auto change role, then when I assign this "civilian" raider to the clinic, I can get the full dialog options that include trade and barter but no cure me stuff as described per @Raider106 reply.
 
The real reason behind it (I'd imagine) its because Team SS has not finished giving raiders the AI packages and Voice Types , Normal Settlers already have packages and different dialog topics made for them, remember its a WIP, so anything is subject to change, I imagine overtime they will record new voice lines for the raiders to say when assigned to a medical resource station or whatever, and will integrate them into the game, though I wouldn't know for sure.
 
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