No.
More detailed? Sure: NO.
For context, went straight to gunner plaza after learning certain things and a certain vault undergoes a certain story related event. The above responses are equally as fair as the nuke minefield itself.
More detailed, seriously this time? Fine. I have the trait that makes me not trigger mines. They trigger anyway. I am fast enough to make it up to the door of the building(using jet), well outside the radius. Still kills me. I detonate one, dodge back outside of the radius, then move back into the gap. There's a new one there. If they had the nuke mines that densely packed, the entire minefield would go when one goes, and take the entire building with it. Would be satisfying to watch, even if it did autokill me. Jump over- still triggers mine, even when jumping off a nearby semi. I have enough HP and armor to tank three Super Mut Suiciders, I can handle a nuke mine or three. Kills anyway. Pretty certain I tried everything short of console commands here.
Look I get it, this is to force the quests, possibly to save on writing or coding, possibly just because the mod creators want people to experience all the hard work and writing they put into it (which is a perfectly fair desire), and building an army of allies to storm the castle is climactic. Hell, this might even be placeholder for future plans. I won't say I don't care, cause I do, and I probably would do all that proper stuff anyway. However it robs the player's agency to go in themselves and resolve the issue without risking anyone. I want to do a run where I resolve the issue in a glorious bloodbath, only risking myself, even if I just reload and then do it the right way. I want to see the reactions of Al, Jake, Aiden, and even random noisy vault security boy when I return and say "I said, an army would just slow me down. I meant it." I mean, seriously? I slaughtered every singly nuka world raider at once back when I was level 30 somethin, and I just hit 70, you think I can't take on an army of 'roided out gunners? With better weapons, armor and DR out the wazoo?
Suggested fix: Replace the spectral "everywhere" field with a REAL nuke minefield. There are already buried mines in game, it can still be treacherous. Heck, you can even make it so that they are "hair trigger mines" that ignore the perk, but can still be found and disarmed or triggered and fled. I haven't gotten inside yet (obviously), but once all the gunners are dead autocomplete the following quests until appropriate, while appropriate responses are written.
TLDR: Instakill fake Buried Nuke Mine minefield makes me sad for many, many reasons and I would like alternatives please.
More detailed? Sure: NO.
For context, went straight to gunner plaza after learning certain things and a certain vault undergoes a certain story related event. The above responses are equally as fair as the nuke minefield itself.
More detailed, seriously this time? Fine. I have the trait that makes me not trigger mines. They trigger anyway. I am fast enough to make it up to the door of the building(using jet), well outside the radius. Still kills me. I detonate one, dodge back outside of the radius, then move back into the gap. There's a new one there. If they had the nuke mines that densely packed, the entire minefield would go when one goes, and take the entire building with it. Would be satisfying to watch, even if it did autokill me. Jump over- still triggers mine, even when jumping off a nearby semi. I have enough HP and armor to tank three Super Mut Suiciders, I can handle a nuke mine or three. Kills anyway. Pretty certain I tried everything short of console commands here.
Look I get it, this is to force the quests, possibly to save on writing or coding, possibly just because the mod creators want people to experience all the hard work and writing they put into it (which is a perfectly fair desire), and building an army of allies to storm the castle is climactic. Hell, this might even be placeholder for future plans. I won't say I don't care, cause I do, and I probably would do all that proper stuff anyway. However it robs the player's agency to go in themselves and resolve the issue without risking anyone. I want to do a run where I resolve the issue in a glorious bloodbath, only risking myself, even if I just reload and then do it the right way. I want to see the reactions of Al, Jake, Aiden, and even random noisy vault security boy when I return and say "I said, an army would just slow me down. I meant it." I mean, seriously? I slaughtered every singly nuka world raider at once back when I was level 30 somethin, and I just hit 70, you think I can't take on an army of 'roided out gunners? With better weapons, armor and DR out the wazoo?
Suggested fix: Replace the spectral "everywhere" field with a REAL nuke minefield. There are already buried mines in game, it can still be treacherous. Heck, you can even make it so that they are "hair trigger mines" that ignore the perk, but can still be found and disarmed or triggered and fled. I haven't gotten inside yet (obviously), but once all the gunners are dead autocomplete the following quests until appropriate, while appropriate responses are written.
TLDR: Instakill fake Buried Nuke Mine minefield makes me sad for many, many reasons and I would like alternatives please.