Hi, I have completed the Chapter 2 quest End of the Beginning and moved on to How to HQ, and I have been been having the following problems with settlement raids that have made the game near unplayable:
Usually, I can set up a settlement and it can defend itself, but these attacks are overwhelming my normally overpowered defenses. Being as I haven't finished the main FO4 storyline, I feel like there is no way I can go on extended quest chains away from the settlements right now, like exploring the Glowing Sea to find Virgil, or going to the Institute. And I can't get any settlement building done, much less get back to HQ and complete How to HQ, so I would call this effectively game breaking. I have updated to the newest versions of SS2 & Ch2, but that hasn't helped the issue. Thank you for looking into this.
Platform: PC
Mod Manager: MO2
SS2 Ch1&2 v2.31a (latest)
Workshop Framework 2.34 (latest)
MCM
HUD Framework
XDI with SS2 patch
several of the most popular SS2 plot addons
F4SE up to date.
Latest LOOT installed and mods sorted. SS2 and related mods locked in load order per official guidance on SS2 wiki.
Full Modlist posted here on Modwatch (may not reflect actual load order).
- Increased frequency of attacks on settlements, sometimes two or three at a time. The settlements have ample defense, including an overkill amount of advanced turrets. I even tried adding a mod to suppress settlement raids, but it seems that is being overridden.
- Increased number of attackers, similar to the larger number of attackers during the Gunner raids from Ch 2, but this is also for raiders, supermutants, Rust Devils, robots, everything. Attackers are spawning at all possible spawn points at once.
- Attackers spawn at additional spawn points not in the vanilla game, including right in the middle of the settlement. I've been paying attention to each raid I show up to defend against, using Bullet Time to slow things and see where the spawns are, and comparing to this set of maps of vanilla spawn points for each settlement.. There are DEFINITELY added spawn points that are not in vanilla. These additional spawn points seem to be in keeping with previously mentioned additional spawn points for the special Gunner raid defense quests in Chapter 2. The added spawn points can be a real problem, particularly in the middle of settlements, when robots attack. Sentry bots explode with quite a bit of force, and can put a hurt on everything and everybody in the blast radius. I've been insta-killed when fast traveling in and a turret kills a sentry bot right near the fast travel arrival point.
Usually, I can set up a settlement and it can defend itself, but these attacks are overwhelming my normally overpowered defenses. Being as I haven't finished the main FO4 storyline, I feel like there is no way I can go on extended quest chains away from the settlements right now, like exploring the Glowing Sea to find Virgil, or going to the Institute. And I can't get any settlement building done, much less get back to HQ and complete How to HQ, so I would call this effectively game breaking. I have updated to the newest versions of SS2 & Ch2, but that hasn't helped the issue. Thank you for looking into this.
Platform: PC
Mod Manager: MO2
SS2 Ch1&2 v2.31a (latest)
Workshop Framework 2.34 (latest)
MCM
HUD Framework
XDI with SS2 patch
several of the most popular SS2 plot addons
F4SE up to date.
Latest LOOT installed and mods sorted. SS2 and related mods locked in load order per official guidance on SS2 wiki.
Full Modlist posted here on Modwatch (may not reflect actual load order).