Bug Bug? Immediately spawned settlers not protected?

Discussion in 'Workshop Framework (BUG Reporting Area)' started by rootmenu, Jan 11, 2020.

  1. rootmenu

    rootmenu New Member

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    Hey there,
    I believe I found a bug with the immediately spawned settlers from the workshop framework option. As it appears the first settlers are NOT marked as protected and therefore won't heal and can actually die fighting in the settlement.

    First I believed it to be a bug with my save (somehow got corrupted) but on a new save the same thing ..
     
  2. 1ae0bfb8

    1ae0bfb8 Well-Known Member

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    do you have any mods installed that make settlers mortal?
     
  3. rootmenu

    rootmenu New Member

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    No, and only the first three settlers from the immediate recruitment are affected. Everyone else is flagged as protected.
    I only use a few mods. Most prominently sim settlements with various addons, true storms and some basic crafting mods. Nothing that would make settlers mortal. Or touch them in any way for that matter.
     
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  4. RayBo

    RayBo Well-Known Member Patreon Supporter Community Rockstar Support Team Vault Librarian

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    :happy
    @rootmenu you are not crazy. It happens, I don't think it should, and I don't know why but it does. KG didn't change this but it can take place and we don't know why?

    :umnik2 It has been reported to KG and an unlisted video was provided.

    I don't think there is an immediate solution nor am I sure what causes it.

    Sorry, I can not give you a more complete solution other than to say it has been documented and reported. Once the smart folks figure out how and why it happens I am sure they will let us know.

    YOUR INFO OF IT BEING THE FIRST THREE IS VERY INTERESTING - THAT IS NEW TO ME! :unknw
    • So, almost as if the system spawned them incorrectly before the default kicked in making them protected.
    • "only the first three settlers from the immediate recruitment are affected" Wow! ok, good to know this. I am happy this isn't a game-breaker then.

    I will leave this thread open before moving it to the BUGs sections.

    If you would be so kind as to post your "load order" that would be appreciated.

    Please, all users only post additional information on this bug thread if it something that can lead to a potential solution. Fo4edit - shots, screenshots, and load orders / videos.

    ANY VALID / DUPLICATABLE TEST RESULTS would be appreciated.

    • This means plenty of screenshots and explanations.
    • We need to show a situation where it can be reliably duplicated.
    Thank you all in advance and thank you @rootmenu for some potentially new information.
     
    Last edited: Jan 11, 2020
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  5. rootmenu

    rootmenu New Member

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    Here is my loadorder:
    # Automatically generated by Vortex
    *Unofficial Fallout 4 Patch.esp
    *ArmorKeywords.esm
    *ConcealedArmor.esm
    *HUDFramework.esm
    *SimSettlements.esm
    *WorkshopFramework.esm
    *SimSettlements_IDEKsLogisticsStation.esl
    *TrueStormsFO4.esm
    *AA Better Companions - No Conflicts.esp
    *BetterModDescriptions.esp
    *Armorsmith Extended.esp
    *NIS - Hunted.esp
    *JibsResidentialAddOnPack.esp
    *SimSettlements_AddOnPack_Defences_Brae.esp
    *SimHomestead.esp
    *ruined_simsettlement_addonpack.esp
    *MJC_Sim_Settlements_Addon.esp
    *WVSimSAddon.esp
    *Altairp's Animal Farm.esp
    *BetterJunkFences.esp
    *ConcealedArmor.esp
    *Crafting Workbench.esp
    *Crafting Workbenches - Automatron DLC.esp
    *Crafting Workbenches - Faction and Quest Requirements.esp
    *Crafting Workbenches - Junk Items.esp
    *TrueStormsFO4-FarHarbor.esp
    *TrueStormsFO4-NukaWorld-FH-Compat.esp
    *DarkerNights.esp
    *DarkerNightsDetection.esp
    *FunctionalDisplays.esp
    *FunctionalDisplays-AID-Vanilla.esp
    *FunctionalDisplays-Collectibles.esp
    *FunctionalDisplays-MISC-Vanilla.esp
    *FunctionalDisplays-Patch-DLC-ALL.esp
    *Leaders Of The Commonwealth.esp
    *LegendaryModification.esp
    *LegendaryModification - DLC Far Harbor.esp
    *LegendaryModification2LM.esp
    *LegendaryModification - DLC Far Harbor (2LM).esp
    *LegendaryModification - DLC Far Harbor (2LM Concealed).esp
    *LegendaryModification2LMConcealed.esp
    *ManufacturingExtended.esp
    *ManufacturingExtendedFH.esp
    *PortableRecycler.esp
    *SalvageBeacons.esp
    *SimSettlements_Addon_VaultLand.esp
    *SimSettlements_AddOnPack_Utilities_JtBryant.esp
    *TrueStormsFO4-EarlierSunsets.esp
    *TrueStormsFO4-EarlierSunsetsFH.esp
    *TrueStormsFO4-FarHarborExtraRads.esp
    *TrueStormsFO4-GlowingSeaExtraRads.esp
    *Wasteland Baubles.esp
    *Wasteland Baubles Loot Options.esp
    *IndustrialCity_Sim_Settlements_Addon.esp
    *Scrap Everything - Core.esp
    *NIS_ScrapEverything_Patch.esp
    *Scrap Everything - Ultimate Edition.esp

    I hope it helps.
    If it had more debug info or ingame feedback in general I'd allready have looked at the script in question.
    The only unfortunate thing at this point is the absence of a "setprotected" console command.
     
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