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Beginner Questions

Hieronymos

New Member
Messages
29
Am very excited to have Just started my first 3-in-1 + Conqueror playthrough, after 5,500 non-SS hours in FO4! But questions arise as I build up Sanctuary (waiting for Conqueror to build up all those cities out there):

1) In Sanctuary info display, happiness bar is going down, down; visually it looks like 25%. But when I checked the info report it says it's 94 and stable. Is this a bug? Food, water, defense, shelter are all 100% for my 12 human settlers.

2) Likewise, in Sanctuary, power bar is zeroed out. But there's >200 excess power (it's a non-SS settlement that I trying to convert to SS). All 3 exterior and 6 interior plots are powered. Is this a bug?

3) Are there any interior residential plots that can fit inside Sanctuary house bedrooms? Best I've been able to do is fit 3 inside the main living/dining/kitchen area of the larger houses.

4) Does SS work OK with a mix of SS and non-SS infrastructure? For example, I've got a vanilla Medic station up and manned. Will it contribute to happiness & generate caps until I can get a Sim one up? How do the mechanics of mixing-n-matching work?

5) Are there any 1x2 or 1x3 interior plot types? Like for bathrooms/showers?

6) How do I give caps to a settlement?

7) How many levels/floors up will SS construct and man interior plots? Vanilla has always seemed to have pathing issues with anything above the 3rd floor. Is this same with SS?

8) Lots of specific plots list their access faces/areas, to facilitate access. But just as many don't. Should the latter type be avoided? Are they obsolete? And if not, how can one determine their access face(s) without trial-n-error?

9) Is clipping a problem with interior plots? I've noticed that some will connect right to existing foundations/walls such that they're sometimes slightly overlapped by exterior wall margins.
 
You should not have left the bathroom or at least the vault while the prebuild is happening.
And you definitely should not be building anywhere else while it's going on.
 
You can actually pause the game and the Conqueror update will continue while paused.

1) In Sanctuary info display, happiness bar is going down, down; visually it looks like 25%. But when I checked the info report it says it's 94 and stable. Is this a bug? Food, water, defense, shelter are all 100% for my 12 human settlers.
Happiness bars in the workshop mode and the happiness data in you pipboy is almost never going to be accurate even with vanilla. This is because the happiness system is an overly complicated system plagued with Bethesda math.

Happiness is actually kept track of for each settler added up and then averaged. Yet penalties like unsheltered beds apply to all settlers, instead of the individual settler. Top that off with Bethesda math of not just using a rounded off number, so if your happiness is 83.5 then it will bounce between 83 and 84, and give you a warning you are losing happiness when it goes back to 83.

The best thing to do is just fill your needs bars. Have food and sheltered beds for each settler, 1 point of defense for each point of food and water production and you should have a 80 happiness every time.

3) Are there any interior residential plots that can fit inside Sanctuary house bedrooms? Best I've been able to do is fit 3 inside the main living/dining/kitchen area of the larger houses.
One of the plot mod packs has a 1x1 bedroom that will fit almost anywhere.

8) Lots of specific plots list their access faces/areas, to facilitate access. But just as many don't. Should the latter type be avoided? Are they obsolete? And if not, how can one determine their access face(s) without trial-n-error?
Those are mostly older plots that never got "updated descriptions" since most plot designers now have a fairly clear description of what sides will be open.

2) Likewise, in Sanctuary, power bar is zeroed out. But there's >200 excess power (it's a non-SS settlement that I trying to convert to SS). All 3 exterior and 6 interior plots are powered. Is this a bug?
Ignore the power on the HUD, it is buggy. Use the one in workshop mode if you are missing power to anything it will be red. Then you can use the ASAM sensor or feature on the holotape to find unpowered plots.

6) How do I give caps to a settlement?
After building the city managers desk there is a drawer on the lower left you can donate caps, food, ammo, aid items, and scrap to.
 
Thanks for the quick reply guys.

Regarding the weird HUD readings; after exiting the game and restarting, the HUD happiness--but not power--meter reset to 100%.

Regarding Conqueror, and leaving the vault while the pre-building was going on, after selecting the Conqueror settlement preferences, and then firing up the mod, there was no popup or any other indicator that advised camping out in 111--or just pausing the game--for the process to complete.

Instead, outside of the vault, there have been 3+ popup prompts by Conqueror to clarify build instructions, even after the progress report on pre-building status in the upper right of the screen ceased. But since those prompts didn't contain any settlement preferences already selected by me the player, it wasn't alarming.

If there is a hard requirement to wait in 111 for 1-3 days--or pausing the game for a specific amount of time--to let Conqueror properly start up, it might be a good idea to provide a text addition in the initial start-up prompt advising players to start a new game not in survival, so they can sleep off the 36 or so hours required in 111 without issue. From one of the Kinggath tutorial videos, my understanding was that a premature visit to any modded cities would simply result in seeing them unfinished.

Accordingly, should I start up a new game at this point? Is my current Conqueror run borked beyond repair?

FYI, I used City Plan Pack Contest Entries v1.0; didn't unselect any entries for the settlements Conqueror will manage, and selected Level3 build option.
 
Accordingly, should I start up a new game at this point? Is my current Conqueror run borked beyond repair? .
Nah. I would do it as a practice game. You would probably feel the need to start over long before anything becomes a serious issue.

Then again, I throw away saves that have 30-50 hours played, lol.
 
In your Workshop Framework settings (in MCM) turn off the Shelter mechanic. That might help with any happiness issues.
 
In your Workshop Framework settings (in MCM) turn off the Shelter mechanic. That might help with any happiness issues.
Actually, SS will still use shelter mechanics in the calculations, even when turned off with MCM. That off switch is for the vanilla system, it does not turn it off for SS. I recently tried messing with that trying to fix my happiness issue I had when my current happiness was broken a few weeks ago.

I think the OP's case was just Bethesda Math rounding off the target happiness in that idiotic manner it uses. When your target happiness is 83.1 the idiots decided to round it off to 84 for the current happiness. Then it realizes it is over the 83.1 and sets 83 as the new target, meanwhile the game gives you the warning sign of losing happiness.

The warning sign should have had colors or something because giving a warning for such a minor loss of happiness is brahminshit.

The same can apply for getting a new settler. They come in with their 50 happiness and tank the average you lose points off the current average and get a warning.

Which is why I told the OP focus on having the proper amounts of needs and kinda ignore the warning markers. When a settlement dips below 75 happiness that is the time to worry and trying to figure out what is wrong with it. Then most of the time that is going to be a corrupt data issue.
 
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