So far I have experienced some bugs or mod conflicts (don't know which):
In MCM I could not set auto assign attackers as guards and auto assign roles at "ON". Every time I leave the MCM menu these 2 options reset to "OFF".
I changed my HQ and now Jammer wanders from the previous HQ (Outpost Zimonja) to Concord back and forth nonstop. He no longer respond to interaction. Ophelia remains at the previous main base. All new recruits only spawn in the previous HQ. The new main base did get registered as when I do the quest headless gunman I need to send the captured gunner to the new main base to have the quest progress forward.
I also had trouble moving recruits from the previous HQ to other outposts using both the vanilla option in build mode and the conqueror added function. Change role to guard and send to vassals is working though.
Do I need to update F4SE? I haven't update it for a few months.
In MCM I could not set auto assign attackers as guards and auto assign roles at "ON". Every time I leave the MCM menu these 2 options reset to "OFF".
I changed my HQ and now Jammer wanders from the previous HQ (Outpost Zimonja) to Concord back and forth nonstop. He no longer respond to interaction. Ophelia remains at the previous main base. All new recruits only spawn in the previous HQ. The new main base did get registered as when I do the quest headless gunman I need to send the captured gunner to the new main base to have the quest progress forward.
I also had trouble moving recruits from the previous HQ to other outposts using both the vanilla option in build mode and the conqueror added function. Change role to guard and send to vassals is working though.
Do I need to update F4SE? I haven't update it for a few months.