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Question Assignments bugging out

Choochoo1

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So I am trying to use the new assignments system and am getting mixed results, the issue that I am running into is that the command are not "Sticking". I tried to assign a raider to patrol from Sunshine tidings to Abernathy, he get half way down the hill, put his gun away, and walks back to the Co-op, I look and he has been assigned as a worker again. I wanted to move a few settlers to guard duty in sanctuary, is shows they change then says they are assigned as warriors in the first camp again. I tried to move them with the assign outpost command and it ways they are re-assigned, then a few moments later they are assigned to the previous camp again.

I have a custom settlment installed, could that be the issue? I have conquerer last in my load order so it should be overriding any other mods.
 
Ran into the same issue, my soldiers are just plain ignoring me sometimes, not all the time, but in some settlements, example I have 40 people now at nordhagen, trying to move them to another outpost , no matter if I do it from the Soldier Menu, or from the workshop old move menu, the settler number will decrease , but 20 seconds later its going to come back up, if I assign soldiers to some of the plots, at first they get assigned, but comming back to the settlement shows up the plot as "for rent" again.

Also I assigned two guards to patrol The Slog, they never made it, dunno where they went, but I still lost the slog because it was "unguarded" even tho I sent two of my guys there.
 
Also I assigned two guards to patrol The Slog, they never made it, dunno where they went, but I still lost the slog because it was "unguarded" even tho I sent two of my guys there.

I sent one Raider to Abernathy from RR by using the change role to guard feature. He got subtracted from RR population, but never got added to Abernathy's. He did not auto assign. No martial plots in Abernathy yet, though their is one open industrial

When I set a Raider to patrol between RR and Abernathy two things I noticed: when I summon the unemployed, the patroller shows up. And when I put down a new plot, it was the patroller who started working it.

Yeah getting the same issue with patrols.
I have posted a bug report.

Thanks!
 
Nice, at least its not on my end :P in the meantime disable hostile takeover I guess

EDIT: Attacks for low guarded outposts/vassals appear too be abit too high too, and when I say a bit too high, I mean a bit to spammy tbh, I like constant attacks, (one of the reasons I use more agombz) but the rate my vassals in particular are getting assault is ludicrous , its about each 48 hours, should be at least a week, how am I supposed to go questing while I get more soldiers to assign guards to those vassals, its a constant having to go defend, ugh.
 
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I placed a new war planners desk in an empty outpost to claim it for my current faction and the prompt "You currently lack an outpost" came up, as if this was the first time I was using conqueror, can this be related to the bug? I obviously already have my first outpost at Red Rocket and then some more..
 
its about each 48 hours, should be at least a week, how am I supposed to go questing while I get more soldiers to assign guards to those vassals, its a constant having to go defend, ugh.

What's your Control situation like? Have you figured this out yet? (I'm not sure I have.)

Vassals without a full control bar are going to be attack magnets, right?

Edit:
Out of respect for OP, we should probably take a conversation about Vassal Attacks to a new thread.
 
What's your Control situation like? Have you figured this out yet? (I'm not sure I have.)

Vassals without a full control bar are going to be attack magnets, right?

Edit:
Out of respect for OP, we should probably take a conversation about Vassal Attacks to a new thread.

Vassals without guards, but since guards are "broken" apparently... that's going to be an issue, thats kinda why I brought it up here but yeah you might be right this should be on another thread, maybe suggestions, tho I'd honestly say it's pretty annoying to be considered an actual bug
 
ScreenShot448.png

I kept trying to assign a guard to this plot yesterday, he gets assigned but everytime I come back its for rent again and the guard is slacking off god knows where

ScreenShot449.png


Also, its not only with guards in my experience, Nordhagen settlers are also not listening to my orders at all, if I assign them industrial/commercial, it will seem like they get assigned at first, but when I come back they're all for rent again, the ones that were assigned pre-update are still assigned correctly to their previous plots in other settlements.

Edit: one a positive sidenote, I haven't got a single crash since the new update came in, playing for hours, not sure if placebo but seems like the update made the mod more stable
 
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You have the same "issue" I'm having.

When I made a RR raider a guard, via role change, and specified Abernathy as the location, he went to Abernathy and is guarding but doesn't count towards Abernathy's population. This raider/guard was correctly removed from RR's population.

This "uncounted" guard however is still supplying a measure of control for the settlement. I suspect that the Control comes from just being a guard and at the settlement. No assignment required.

Why can't the guard be assigned to plots? or rather why won't the guard stay assigned to plots? This is a similar problem that happens with Codsworth: Assign him to something, come back later and he's unassigned.

I kept trying to assign a guard to this plot yesterday, he gets assigned but everytime I come back its for rent again and the guard is slacking off god knows where

This guard isn't counting towards the population. So he will stay assigned as long as you are in the settlement. But when you leave, the settlement resets/unloads. When you return he is no longer assigned because he doesn't count towards the population. Like he's not fully registered with the workshop.

But note: the is in fact providing some control. That little sliver in control bar is from the guard. I suspect if you sent 3 or 4 more you'd have a full control bar even though those guards would suffer the same assignment issues. This would at least take care maybe of your attack issues while the assignment stuff gets sorted out.
 
So attacks are going to happen a lot on Vassals with control that low. But every 48 hrs is way too high. Do you have a settlement attack Mod installed @nzane ?

As for the guards not staying assigned I reckon that is related to the patrol unassgning themselves, and hopefully will be fixed with that issue.
 
Just want to confirm if its not just the guard but everybody else as well, because as I mentioned I can't seem to be able to permanently assign anyone anywhere, also when I move them, they won't actually move anymore, it used to work fine pre patch... the settler count will go down, but when I fast travel out it resets back and no soldiers arrive to where I sent them

Edit: Sorry didn't see the comment above, I have more AGOMBZ installed but only that, and they def seem to be every 48 or 72 hours or so
 
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A work around for this until it's patched is to turn off auto-assign.
I have a patrol working properly between 2 settlements. I followed them back and forth.
 
I'm running into a different problem. All the settlers are just standing around doing nothing, except they will sleep if there's a bed. I get none of the animations for them building a plot or working it. I seem to get the value of the plot counting towards either food or defense.

I also cannot assign any of the new roles. I started a new play through and going with the Minutemen Faction pack in case that impacts anything.
 
Oh okay, an option Auto assign away from beds was still on, toggling that off fixed the issue with not being able to move settlers to other settlements, thanks Phil!
 
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